Difference between revisions of "Characters (Red Age)"

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==Stats==
==Stats==


Stats
* Vigor (VIG): strength, toughness, stamina, health
** +VIG to forceful attack and damage (melee and thrown)
** +VIG to HP per level
** Vigor = encumbrance threshold


Vigor: strength, toughness, stamina, health
* Dexterity (DEX): speed, agility, coordination, reflexes
** +DEX to defense (capped by armor)
** +DEX to finesse attacks and damage (melee, thrown, and ranged)
** +(DEX or WIT) to initiative
** Readied Items = (Dexterity or Wits) / 2, rounding up


Modifier shorthand: VIG
* Wits (WIT): craftsmanship, perception, memory, intuition, quick wits
** +(DEX or WIT) to initiative
** +WIT to feat points (can't be used for Growth)
** Readied Items = (Dexterity or Wits) / 2, rounding up


+VIG to forceful attack and damage (melee and thrown)
* Spirit (SPT): force of personality, willpower, personal magnetism, spiritual power
** +SPT to reaction rolls
** +SPT to morale / loyalty rolls
** 1+SPT max number of Companions


+VIG to HP per level
===Stats===
* Stat Bonus = stat - 10
* Stat Bonus shorthand: SB
* Static Stat DC = 11 + Stat Bonus


Vigor = encumbrance threshold
* Stat Modifier = (stat / 3) - 3, rounding down
** 3-5) -2
** 6-8) -1
** 9-11) +0
** 12-14) +1
** 15-17) +2
** 18-20) +3
* Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT)


Dexterity: speed, agility, coordination, reflexes
===Personality and Intelligence===
 
Modifier shorthand: DEX
 
+DEX to defense (capped by armor)
 
+DEX to finesse attacks and damage (melee, thrown, and ranged)
 
+(DEX or WIT) to initiative
 
(Dexterity or Wits) / 2 = Readied items
 
Wits: craftsmanship, perception, memory, intuition, quick wits
 
Modifier shorthand: WIT
 
+(DEX or WIT) to initiative
 
+WIT to feat points (can't be used for Growth)
 
(Dexterity or Wits) / 2 = Readied items
 
Spirit: force of personality, willpower, personal magnetism, spiritual power
 
Modifier shorthand: SPT
 
+SPT to reaction rolls
 
+SPT to morale / loyalty rolls
 
1+SPT max number of Companions
 
Stat Bonus = stat - 10
 
Stat Bonus shorthand: SB
 
Static Stat DC = 11 + Stat Bonus
 
Stat Modifier = (stat / 3) - 3, rounding down
 
Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT)
 
3-5) -2
 
6-8) -1
 
9-11) +0
 
12-14) +1
 
15-17) +2
 
18-20) +3
 
Personality and Intelligence


A low Wits does not mean a character is necessarily stupid.  They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc.  Or not.  However you feel like portraying them.
A low Wits does not mean a character is necessarily stupid.  They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc.  Or not.  However you feel like portraying them.


Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like.
Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like.


==Hit Points & Life==
==Hit Points & Life==
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==Feats==
==Feats==


=Classes=
=Classes=

Revision as of 03:04, 24 April 2022

Red Age > Rules > Characters

Basics

Level

Stats

  • Vigor (VIG): strength, toughness, stamina, health
    • +VIG to forceful attack and damage (melee and thrown)
    • +VIG to HP per level
    • Vigor = encumbrance threshold
  • Dexterity (DEX): speed, agility, coordination, reflexes
    • +DEX to defense (capped by armor)
    • +DEX to finesse attacks and damage (melee, thrown, and ranged)
    • +(DEX or WIT) to initiative
    • Readied Items = (Dexterity or Wits) / 2, rounding up
  • Wits (WIT): craftsmanship, perception, memory, intuition, quick wits
    • +(DEX or WIT) to initiative
    • +WIT to feat points (can't be used for Growth)
    • Readied Items = (Dexterity or Wits) / 2, rounding up
  • Spirit (SPT): force of personality, willpower, personal magnetism, spiritual power
    • +SPT to reaction rolls
    • +SPT to morale / loyalty rolls
    • 1+SPT max number of Companions

Stats

  • Stat Bonus = stat - 10
  • Stat Bonus shorthand: SB
  • Static Stat DC = 11 + Stat Bonus
  • Stat Modifier = (stat / 3) - 3, rounding down
    • 3-5) -2
    • 6-8) -1
    • 9-11) +0
    • 12-14) +1
    • 15-17) +2
    • 18-20) +3
  • Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT)

Personality and Intelligence

A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them.

Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like.


Hit Points & Life

HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)

Above 10th: +(1+heroic class bonus hp) per level

If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.

Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.

Life (rounding down) = 10 + VIG + SPT + PROF

Attack, Defense, & Saves

Combat Proficienies

Background

Feats

Classes

Fighter

Rogue

Sorcerer

Theurge

Abhuman

Multiclassing