Difference between revisions of "Characters (Red Age)"
From The Hidden Room
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Stat | '''Stat Bonus''' | ||
* Stat Bonus = stat - 10 | * Stat Bonus = stat - 10 | ||
* Stat Bonus shorthand: SB | * Stat Bonus shorthand: SB | ||
* Static Stat DC = 11 + Stat Bonus | * Static Stat DC = 11 + Stat Bonus | ||
Personality and Intelligence | '''Stat Modifier''' | ||
* Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT) | |||
** (stat / 3) - 3, rounding down | |||
* Values | |||
** 3-5) -2 | |||
** 6-8) -1 | |||
** 9-11) +0 | |||
** 12-14) +1 | |||
** 15-17) +2 | |||
** 18-20) +3 | |||
'''Personality and Intelligence''' | |||
* A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them. | * A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them. | ||
* Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like. | * Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like. |
Revision as of 03:35, 24 April 2022
Red Age > Rules > Characters
Basics
Level
Stats
Hit Points & Life
- HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)
- Above 10th: +(1+heroic class bonus hp) per level
- If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.
- Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.
- Life (rounding down) = 10 + VIG + SPT + PROF