Difference between revisions of "Template:Apparatus Trait WoodBlessed"
From The Hidden Room
(Created page with "* '''Wood-Blessed''': Wood-blessed creatures struggle to attune to their environment, but once attuned can gain significant advantages. This trait includes: * Greatly impacted...") |
|||
Line 1: | Line 1: | ||
* '''Wood-Blessed''': Wood-blessed creatures struggle to attune to their environment, but once attuned can gain significant advantages. This trait includes: | * '''Wood-Blessed''': Wood-blessed creatures struggle to attune to their environment, but once attuned can gain significant advantages. This trait includes: | ||
* Greatly impacted by their environment, they can attune to an environment by spending 3 long rests in that environment. | ** Greatly impacted by their environment, they can attune to an environment by spending 3 long rests in that environment. | ||
** They gain -1 Might and -1 Agility in an unattuned environment. | *** They gain -1 Might and -1 Agility in an unattuned environment. | ||
** After one long rest, they may choose to begin attuning to the environment, losing the -1 Might and -1 Agility penalty. | *** After one long rest, they may choose to begin attuning to the environment, losing the -1 Might and -1 Agility penalty. | ||
** After three long rests, they gain +1 Might and +1 Agility for as long as they are attuned to their current environment. | *** After three long rests, they gain +1 Might and +1 Agility for as long as they are attuned to their current environment. | ||
** They can only be attuned to a single environment at a time. | *** They can only be attuned to a single environment at a time. | ||
** Environment types include: | *** Environment types include: | ||
*** Warm, dry, and dense (scrub) | **** Warm, dry, and dense (scrub) | ||
*** Warm, dry, and sparse (desert) | **** Warm, dry, and sparse (desert) | ||
*** Warm, wet, and dense (jungle, swamp) | **** Warm, wet, and dense (jungle, swamp) | ||
*** Warm, wet, and sparse (bog, moor) | **** Warm, wet, and sparse (bog, moor) | ||
*** Cool, dry, and dense (alpine) | **** Cool, dry, and dense (alpine) | ||
*** Cool, dry, and sparse (tundra) | **** Cool, dry, and sparse (tundra) | ||
*** Cool, wet, and dense (forest) | **** Cool, wet, and dense (forest) | ||
*** Cool, wet, and sparse (grassland, subterranean) | **** Cool, wet, and sparse (grassland, subterranean) | ||
** Urban environments cannot be chosen for attunement. | ** Urban environments cannot be chosen for attunement. | ||
* They must eat food, drink water, and breath air, but at 0.5x the normal rate. They also suffer half the normal amount of Fatigue from hunger, thirst, or asphyxiation. | ** They must eat food, drink water, and breath air, but at 0.5x the normal rate. They also suffer half the normal amount of Fatigue from hunger, thirst, or asphyxiation. | ||
* They recover from [[Wounds]] at twice the normal rate and can even regrow lost limbs. | ** They recover from [[Wounds]] at twice the normal rate and can even regrow lost limbs. |
Revision as of 16:45, 25 April 2022
- Wood-Blessed: Wood-blessed creatures struggle to attune to their environment, but once attuned can gain significant advantages. This trait includes:
- Greatly impacted by their environment, they can attune to an environment by spending 3 long rests in that environment.
- They gain -1 Might and -1 Agility in an unattuned environment.
- After one long rest, they may choose to begin attuning to the environment, losing the -1 Might and -1 Agility penalty.
- After three long rests, they gain +1 Might and +1 Agility for as long as they are attuned to their current environment.
- They can only be attuned to a single environment at a time.
- Environment types include:
- Warm, dry, and dense (scrub)
- Warm, dry, and sparse (desert)
- Warm, wet, and dense (jungle, swamp)
- Warm, wet, and sparse (bog, moor)
- Cool, dry, and dense (alpine)
- Cool, dry, and sparse (tundra)
- Cool, wet, and dense (forest)
- Cool, wet, and sparse (grassland, subterranean)
- Urban environments cannot be chosen for attunement.
- They must eat food, drink water, and breath air, but at 0.5x the normal rate. They also suffer half the normal amount of Fatigue from hunger, thirst, or asphyxiation.
- They recover from Wounds at twice the normal rate and can even regrow lost limbs.
- Greatly impacted by their environment, they can attune to an environment by spending 3 long rests in that environment.