Difference between revisions of "Template:Apparatus Trait WoodBlessed"

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(Created page with "* '''Wood-Blessed''': Wood-blessed creatures struggle to attune to their environment, but once attuned can gain significant advantages. This trait includes: * Greatly impacted...")
 
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* '''Wood-Blessed''': Wood-blessed creatures struggle to attune to their environment, but once attuned can gain significant advantages. This trait includes:
* '''Wood-Blessed''': Wood-blessed creatures struggle to attune to their environment, but once attuned can gain significant advantages. This trait includes:
* Greatly impacted by their environment, they can attune to an environment by spending 3 long rests in that environment.
** Greatly impacted by their environment, they can attune to an environment by spending 3 long rests in that environment.
** They gain -1 Might and -1 Agility in an unattuned environment.
*** They gain -1 Might and -1 Agility in an unattuned environment.
** After one long rest, they may choose to begin attuning to the environment, losing the -1 Might and -1 Agility penalty.
*** After one long rest, they may choose to begin attuning to the environment, losing the -1 Might and -1 Agility penalty.
** After three long rests, they gain +1 Might and +1 Agility for as long as they are attuned to their current environment.
*** After three long rests, they gain +1 Might and +1 Agility for as long as they are attuned to their current environment.
** They can only be attuned to a single environment at a time.
*** They can only be attuned to a single environment at a time.
** Environment types include:
*** Environment types include:
*** Warm, dry, and dense (scrub)
**** Warm, dry, and dense (scrub)
*** Warm, dry, and sparse (desert)
**** Warm, dry, and sparse (desert)
*** Warm, wet, and dense (jungle, swamp)
**** Warm, wet, and dense (jungle, swamp)
*** Warm, wet, and sparse (bog, moor)
**** Warm, wet, and sparse (bog, moor)
*** Cool, dry, and dense (alpine)
**** Cool, dry, and dense (alpine)
*** Cool, dry, and sparse (tundra)
**** Cool, dry, and sparse (tundra)
*** Cool, wet, and dense (forest)
**** Cool, wet, and dense (forest)
*** Cool, wet, and sparse (grassland, subterranean)
**** Cool, wet, and sparse (grassland, subterranean)
** Urban environments cannot be chosen for attunement.
** Urban environments cannot be chosen for attunement.
* They must eat food, drink water, and breath air, but at 0.5x the normal rate. They also suffer half the normal amount of Fatigue from hunger, thirst, or asphyxiation.
** They must eat food, drink water, and breath air, but at 0.5x the normal rate. They also suffer half the normal amount of Fatigue from hunger, thirst, or asphyxiation.
* They recover from [[Wounds]] at twice the normal rate and can even regrow lost limbs.
** They recover from [[Wounds]] at twice the normal rate and can even regrow lost limbs.

Revision as of 16:45, 25 April 2022

  • Wood-Blessed: Wood-blessed creatures struggle to attune to their environment, but once attuned can gain significant advantages. This trait includes:
    • Greatly impacted by their environment, they can attune to an environment by spending 3 long rests in that environment.
      • They gain -1 Might and -1 Agility in an unattuned environment.
      • After one long rest, they may choose to begin attuning to the environment, losing the -1 Might and -1 Agility penalty.
      • After three long rests, they gain +1 Might and +1 Agility for as long as they are attuned to their current environment.
      • They can only be attuned to a single environment at a time.
      • Environment types include:
        • Warm, dry, and dense (scrub)
        • Warm, dry, and sparse (desert)
        • Warm, wet, and dense (jungle, swamp)
        • Warm, wet, and sparse (bog, moor)
        • Cool, dry, and dense (alpine)
        • Cool, dry, and sparse (tundra)
        • Cool, wet, and dense (forest)
        • Cool, wet, and sparse (grassland, subterranean)
    • Urban environments cannot be chosen for attunement.
    • They must eat food, drink water, and breath air, but at 0.5x the normal rate. They also suffer half the normal amount of Fatigue from hunger, thirst, or asphyxiation.
    • They recover from Wounds at twice the normal rate and can even regrow lost limbs.