Difference between revisions of "Shape Water"
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{{Setting_RedAge_Spells}} > [[Shape Water]] | {{Setting_RedAge_Spells}} > [[Shape Water]] | ||
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(1 hour) Up to 125' cubic feet of water freezes or melts over the course of a turn, remaining in this state for up to an hour, after which it behaves as normal for the environment. This is too slow to trap or undermine a creature aware of what's happening and willing to move. | (1 hour) Up to 125' cubic feet of water freezes or melts over the course of a turn, remaining in this state for up to an hour, after which it behaves as normal for the environment. This is too slow to trap or undermine a creature aware of what's happening and willing to move. | ||
Evaporate / condense water (but not truly create or destroy) | |||
Banish Water Magic (instant, range 120'): dispels magical water spell as Dispel Magic. | |||
Prot region from frost / water | |||
water walk | |||
water includes mostly-water fluids (blood, ale, many liquid poisons, etc) but not non-water liquids (oil, alcohol). most truly magical potions aren't really water, but many alchemical compounds are | |||
- tsunami | |||
- control water | |||
- watery sphere (xan) | |||
- tidal wave (xan) | |||
- lower water (acks) | |||
*Destroy Water (super-fast evaporation) | |||
(Power 1+, instant, 1 action, 30' range) | |||
Destroys up to (Power x 10) gallons of water, desiccating mud or biofilms, sublimating ice or snow, emptying containers, etc, but not affecting living or animate beings. Alternatively, it can clear all mist within range. |
Latest revision as of 04:28, 7 May 2022
Red Age > Rules > Magic > Spells > Shape Water
(Power 0, 1 action, 30' range)
Choose 1:
Up to 125' cubic feet of water (e.g. a 5' cube) gently flows (but doesn't fly) to a destination up to 5' away.
(1 hour) You form patterns in the water, or cause water to float in shapes up to 5' above its surface.
(1 hour) You form a 5' bubble from the surface, holding enough air to sustain 1 person for about 10 minutes of activity.
(1 hour) Up to 125' cubic feet of water freezes or melts over the course of a turn, remaining in this state for up to an hour, after which it behaves as normal for the environment. This is too slow to trap or undermine a creature aware of what's happening and willing to move.
Evaporate / condense water (but not truly create or destroy)
Banish Water Magic (instant, range 120'): dispels magical water spell as Dispel Magic.
Prot region from frost / water
water walk
water includes mostly-water fluids (blood, ale, many liquid poisons, etc) but not non-water liquids (oil, alcohol). most truly magical potions aren't really water, but many alchemical compounds are
- tsunami - control water - watery sphere (xan) - tidal wave (xan) - lower water (acks)
- Destroy Water (super-fast evaporation)
(Power 1+, instant, 1 action, 30' range) Destroys up to (Power x 10) gallons of water, desiccating mud or biofilms, sublimating ice or snow, emptying containers, etc, but not affecting living or animate beings. Alternatively, it can clear all mist within range.