Difference between revisions of "Wrath of Frost"

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Frost Strike (ice bolt, sleet storm, icile spike, cone of cold, wall of ice, otilukes freezing sphere? freezing grasp (as earthen grasp?))
ice bolt
sleet storm
icicle spike
cone of cold
wall of ice (5e)
wall of ice (acks)
otilukes freezing sphere?
freezing grasp (as earthen grasp?))
 
- ice storm
 
 
Frost (frost damage, Dex save, slowed)
Frost (frost damage, Dex save, slowed)


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As an action (and initially upon casting) you can direct it to act, including Grappling or Forcing an adjacent target, crushing a Grappled target, or reforming at a different location.
As an action (and initially upon casting) you can direct it to act, including Grappling or Forcing an adjacent target, crushing a Grappled target, or reforming at a different location.
A grabbed target is Restrained and takes 2d6 crushing damage.  Crushing a grabbed target deals 2d6 crushing damage (Vigor save for half).
A grabbed target is Restrained and takes 2d6 crushing damage.  Crushing a grabbed target deals 2d6 crushing damage (Vigor save for half).
icy "hold person" blast
Spike Growth
(Power 2, 1 action, 120', conc (1 hour))
Crystalline seeds litter up to a 20' radius region with (perception check to notice).  Coming close to one causes it to sprout into a cluster of thorns (up to 5' high), which retract when moved away from.  Every 5' moved through the region inflicts 2d4 piercing damage.
If unware of the danger, a target moves 1/2 of its intended movement before it can come to a stop, or 1/4 on a successful Dex save.

Latest revision as of 04:37, 7 May 2022

Red Age > Rules > Magic > Spells > Wrath of Frost


ice bolt sleet storm icicle spike cone of cold wall of ice (5e) wall of ice (acks) otilukes freezing sphere? freezing grasp (as earthen grasp?))

- ice storm


Frost (frost damage, Dex save, slowed)

Icy Grasp Earthen Grasp (Power 2+, 1 action, 30', conc (1 min)) A Medium-sized appendage rises from a patch of stone or earth, acting under your direction, using your casting stat as its Vigor. As an action (and initially upon casting) you can direct it to act, including Grappling or Forcing an adjacent target, crushing a Grappled target, or reforming at a different location. A grabbed target is Restrained and takes 2d6 crushing damage. Crushing a grabbed target deals 2d6 crushing damage (Vigor save for half).

icy "hold person" blast


Spike Growth (Power 2, 1 action, 120', conc (1 hour)) Crystalline seeds litter up to a 20' radius region with (perception check to notice). Coming close to one causes it to sprout into a cluster of thorns (up to 5' high), which retract when moved away from. Every 5' moved through the region inflicts 2d4 piercing damage. If unware of the danger, a target moves 1/2 of its intended movement before it can come to a stop, or 1/4 on a successful Dex save.