Difference between revisions of "Attacking and Defending"
Line 1: | Line 1: | ||
{{ | {{Apparatus_Rules}} > [[Attack Score]] | ||
=The Attack Roll= | =The Attack Roll= | ||
{{Apparatus_AttackRoll}} | |||
= Combat Proficiency = | = Combat Proficiency = |
Revision as of 21:26, 7 May 2022
Template:Apparatus Rules > Attack Score
The Attack Roll
Combat Proficiency
Combat proficiency represents a character's skill with physical combat. This is available as a Feat, but some classes gain this Feat for free, such as Weapon Masters and Monastic Masters. Characters with this Feat add their Proficiency to their Attack Score. Characters without this Feat add +0 for Combat Proficiency, creating a range of possible values between +0 (unskilled) and +5 (veteran).
Primary Score Modifier
A character's Might or Agility enhances (or diminishes) their ability to hit their target. After calculating the max Agility possible based on the type of armor being worn (Table 1, above), the character's effective Agility Modifier is added to their Agile Attack Score. Their Might Modifier is added to their Mighty Attack Score. This makes the range of typical values between -5 (weak or clumsy) and +5 (strong or nimble).
Size Modifier
A character's size relative to their target determines how hard it is for an attack to succeed. The Size Modifier to Attack is between -8 (Gargantuan) and +4 (Tiny).
More at Size.