Difference between revisions of "Herald of Winter"

From The Hidden Room
(Created page with "=Overview= =History= =Mechanics= =General= * Class Health: 4 * Combat Proficiency: No * Save Proficiencies: Resolve * Spells *** Alarm? *** Spirit Ward *** Tongues: Servi...")
 
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=Mechanics=
=Mechanics=


=General=
{{Apparatus_Shared_Herald}}
 
* Class Health: 4
* Combat Proficiency: No
* Save Proficiencies: Resolve
 
* Spells
*** Alarm?
*** Spirit Ward
*** Tongues: Servitor language
*** Dispel magic + Break curse
*** Warding Circle
*** Smite Fury: Blast the Eldritch
*** Banishment
*** Contact other plane
*** Glove of invulnerability
*** Mighty fortress / temple of the gods


=Winter Specific=
=Winter Specific=

Revision as of 02:34, 22 May 2022

Overview

History

Mechanics

Template:Apparatus Shared Herald

Winter Specific

  • Save Proficiency: Agility
  • Passive: Sense Winter. Location and details of cold auras, cold weather, winter servitors, winter Integral magic. Location and size of summer equivalents.
    • Level 2 upgrade: Read minds in winter moods.
    • Level 5 upgrade: Scrying into winter weather.
    • Level 7 upgrade: Commune with winter servitors.
  • Passive: Ignore mundane cold.
  • Passive: Your stuff doesn't rot, corrode, or otherwise degrade.
  • Spells
    • Power 0:
      • Ephemeral Ward: Ice Barrier
      • Lesser Arcane Strike: Frost + (Bolt, Spray, Grasp)
      • Shape Ice: Like Earth, parts of Shape Water, and a "Still Wind" like effect
      • Shape Flame: Extinguishing Power
      • Lull Emotions: Minor, brief, attention lapse
      • Minor preservation: Like the passive, but more stuff
      • Dangerous crystal growth 0: Cloud of daggers
    • Power 1:
      • Friction Control: Adhesion as Ice stuck + Grease as Ice Slick?
      • Arcane Strike: Like Lesser, but better
      • Sadness: Like Aversion, but specifically debilitating sadness
      • Command/Hold Person: Halt only? Freeze?
      • Cure Winter/Summer Malady: Improved Lull emotions?
      • Endure Cold/Heat
      • Slow Fall: Feather Fall
      • Fog Cloud: Wintery themed, adds chill effect?
      • Acute Calmness: Bane of War + Calm emotions (normally power 2)
      • Ice Rebuke: Painful rebuke
      • Ice Armor: Like Sorcerous armor
      • Ice Grasp: Like tangled growth, could it be part of friction control?
      • Ice Aura: Thermal aura, cold only
      • Ice Minion: Unseen servant, but scalable to handle other spells, like conjure messenger
      • Conjure Ice Object: Tiny, extra power adds to size
    • Power 2:
      • Frost Blade: Blade of flame and shadow
      • Frost Breath: Elemental breath, frost
      • Icy Grasp: As Web (combinable with tangled growth?)
      • Hold Medium Target: Extension of command? Frosty theme (higher power is larger targets)
      • Silence: Treating sound as movement!
      • Dangerous crystal growth 2: Spike growth, ice
      • Ice Minion 2: Spiritual Weapon
    • Power 3:
      • Frost Blast: Elemental blast
      • Frost Stroke: Elemental stroke
      • Hail: Elemental Barrage
      • Winter Ward: Glyph of warding, frost
      • Slow: Make chilly! (Similar to web?)
      • Protection from Fire/Ice: Both, but no other choices?
      • Hibernate: Willing or helpless
      • Ice Minion 3: Large default, mount!
      • Ice Field: Hurts you too?

Power 4:

      • Stoneskin: As ice
      • Cause winter malady
      • Ice minion 4: Huge, or multiple mediums?
      • Ice Conjure 4: sphere, thorns, "creation"

Power 5:

      • Power word stun: Mega command to freeze?
      • Dangerous crystal growth 5: blade barrier
      • Control Weather: Summon Blizzard, play Diablo
      • Time Stop: Everything slows
      • Imprisonment? Make a ritual?
      • Flesh to Ice?