Difference between revisions of "Dispel"

From The Hidden Room
(Created page with "{{Setting_RedAge_Spells}} > Dispel Category:Spells ---- Dispel Magic (Power 3+, instant, 1 action, range 120') Targets one creature, object, or magical effect, remov...")
 
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Setting_RedAge_Spells}} > [[Dispel]]
[[Category:Spells]]
[[Category:Spells]]
[[Category:Power 3 Spells]]
[[Category:Fury Spells]]
[[Category:Integral Spells]]
[[Category:Shadow Spells]]
[[Category:Strange Spells]]


----
When you cast this spell, you end all spell effects on the target that are <code>Power - 1</code> or lower. Make an effect roll with a <code>-10</code> modifier. You also end all spell effects on the target with Power equal to or less than the result of the effect roll.


Dispel Magic
This spell can be used as a Reaction to counter a spell of <code>Power - 2</code> or lower.
(Power 3+, instant, 1 action, range 120')
Targets one creature, object, or magical effect, removing all transient magical effects of equal or lower Power.  Each effects of higher Power requires a (caster level + dispel's Power) vs (caster level + target spell's Power) check to dispel.


Break Curse
{{Rules_Spell|basePower=3|castingTime=1 Standard Action (or 1 Reaction if countering)|range=24m|target=1 Creature, Object, or Magic Effect|duration=None}}
(Power 3+, instant, 1 action, 1 living creature, touch)
Attempt to break a curse, lift a magical / spiritual affliction such as petrification, transformation, life drain, etc, or disenchant a cursed object.  Use Spirit with a bonus of +(5 x Power).  It is much harder to destroy a cursed object than to break the object's link to a person.
 
Counterspell
(Power 3+, reaction, self, instant)
You raise a brief ward around yourself, shattering one magical effect before it can affect you.  If it affects an area or multiple targets, only you are protected (if an area effect is persistent, you remain immune to it until the end of your next round, then may save against it normally).
Effects of equal or lower Power are automatically negated.  Effects of higher Power require a (caster level + counter's Power) vs (caster level + target spell's Power) check to negate.
 
???Globe of Invulnerability?
 
- antimagic field

Latest revision as of 03:52, 21 June 2022


When you cast this spell, you end all spell effects on the target that are Power - 1 or lower. Make an effect roll with a -10 modifier. You also end all spell effects on the target with Power equal to or less than the result of the effect roll.

This spell can be used as a Reaction to counter a spell of Power - 2 or lower.

  • Base Power: 3
  • Casting Time: 1 Standard Action (or 1 Reaction if countering)
  • Range: 24m
  • Target: 1 Creature, Object, or Magic Effect
  • Attack: {{{attack}}}
  • Duration: None