Difference between revisions of "Template:Rules SharedHerald"
From The Hidden Room
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* | * Health: 4 | ||
* Save Proficiencies: +Resolve | * Save Proficiencies: +Resolve | ||
* General Spells: All Heralds learn these spells | * General Spells: All Heralds learn these spells |
Latest revision as of 23:24, 20 August 2022
- Health: 4
- Save Proficiencies: +Resolve
- General Spells: All Heralds learn these spells
- Power 0: Protection: Gain brief resistance to harm.
- Power 1: Warding: Fend off magical creatures and forces.
- Power 2: Planar Chamber: Create a secure extra-dimensional space.
- Power 3: Dispel: Break magical effects.
- Power 4: Banish: Force creatures to their realm of origin, or harm them if they stay.
- Power 5: True Seeing: See things exactly as they are.