Difference between revisions of "Locate"
From The Hidden Room
(Created page with "{{Setting_RedAge_Spells}} > Locate Category:Spells ---- detect stuff Locate (Power 2+, 1 action, self) Object (conc (1 hour), 1000'): Name an inanimate object (gene...") |
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+2 Power: you can sense a creature (general type or specific). If fundamentally transformed (polymorphed, petrified, etc), it will not be detected if you don't know to adjust for its state. | +2 Power: you can sense a creature (general type or specific). If fundamentally transformed (polymorphed, petrified, etc), it will not be detected if you don't know to adjust for its state. | ||
+1 Power: 2x distance. | +1 Power: 2x distance. | ||
- hunters mark | |||
- find the path? | - find the path? |
Latest revision as of 18:35, 9 December 2022
Red Age > Rules > Magic > Spells > Locate
detect stuff
Locate (Power 2+, 1 action, self) Object (conc (1 hour), 1000'): Name an inanimate object (general type or a specific instance you've observed up close before). While's in range, you can sense its rough direction, distance, and vector of movement (if any). For general types of object, the nearest instance is located. Any thickness of dense metal or arcane warding will prevent detection. +2 Power: you can sense a creature (general type or specific). If fundamentally transformed (polymorphed, petrified, etc), it will not be detected if you don't know to adjust for its state. +1 Power: 2x distance.
- hunters mark
- find the path?