Difference between revisions of "The Apparatus (Setting)"
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The setting is divided into four Origins of power: | The setting is divided into four Origins of power: | ||
* [[Fury Origin]]: The | * [[Fury Origin]]: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned. | ||
* [[Integral Origin]]: The second Origin, which imprisoned Fury to create order and seeks stability in the universe | * [[Integral Origin]]: The second Origin, which imprisoned Fury to create order and seeks stability in the universe. | ||
* [[Strange Origin]]: The third Origin, born from | * [[Strange Origin]]: The third Origin, born from damage to The Integrum during [[The Shattering]]. | ||
* [[Void Origin]]: The fourth Origin, also born from damage to The Integrum during [[The Shattering]] which seeks to end all things, destroying the universe. | |||
=Compendia= | =Compendia= | ||
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* [[History]] | * [[History]] | ||
* {{Category Apparatus Creatures}} | * {{Category Apparatus Creatures}} | ||
* {{Category Apparatus Realms}} | |||
* {{Category Apparatus Languages}} | |||
=Rules= | =Rules= | ||
* Character Creation | |||
** [[Classes]] | |||
** [[Races]] | |||
** [[Ability Scores]] | |||
** [[Feats]] | |||
* Adventuring | |||
** [[Actions]] | |||
** [[Combat]] | |||
* [[Actions]] | |||
* [[Combat]] | |||
** [[Attacking and Defending]] | ** [[Attacking and Defending]] | ||
* [[Size]] | ** [[Size]] | ||
* [[Magic]] | ** [[Magic]] | ||
** | ** {{Category Apparatus Spells}} | ||
= | =Notes= | ||
What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue | * Health, fatigue | ||
** What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue | |||
** Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue | |||
** Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative | |||
** Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative | |||
* Rituals of Parturition are how childbirth works | |||
* Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense | |||
* Shattering breaks The Integrum into an arbitrary number of "timeline dimensions" | |||
** Connected by portals (Hidden Form) | |||
** Connected by Strange Sea (Strange magic) | |||
** Connected by Astral Sky (integral, patternsailing) | |||
* Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time. | |||
** Arcadians don't like this idea because they actually like (and kind of need) time. | |||
* Patternsailing requires some Orrery bits and old Pattern bits that informed time and space. | |||
** Destiny heralds are needed to navigate patternsails. | |||
** Pattern heralds are needed to turn the Orrery bits into a helm. |
Latest revision as of 22:47, 19 May 2023
Template:Breadcrumb Apparatus Setting
Origins
The setting is divided into four Origins of power:
- Fury Origin: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
- Integral Origin: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
- Strange Origin: The third Origin, born from damage to The Integrum during The Shattering.
- Void Origin: The fourth Origin, also born from damage to The Integrum during The Shattering which seeks to end all things, destroying the universe.
Compendia
- History
- Template:Category Apparatus Creatures
- Template:Category Apparatus Realms
- Template:Category Apparatus Languages
Rules
- Character Creation
- Adventuring
Notes
- Health, fatigue
- What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
- Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
- Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
- Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
- Rituals of Parturition are how childbirth works
- Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
- Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
- Connected by portals (Hidden Form)
- Connected by Strange Sea (Strange magic)
- Connected by Astral Sky (integral, patternsailing)
- Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
- Arcadians don't like this idea because they actually like (and kind of need) time.
- Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
- Destiny heralds are needed to navigate patternsails.
- Pattern heralds are needed to turn the Orrery bits into a helm.