Difference between revisions of "The Apparatus (Setting)"

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The setting is divided into four Origins of power:
The setting is divided into four Origins of power:


* [[Fury Origin]]: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned within [[The Integrum]].
* [[Fury Origin]]: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
* [[Integral Origin]]: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
* [[Integral Origin]]: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
* [[Strange Origin]]: The third Origin, born from damage to The Integrum during [[The Shattering]].
* [[Strange Origin]]: The third Origin, born from damage to The Integrum during [[The Shattering]].
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* {{Category Apparatus Creatures}}
* {{Category Apparatus Creatures}}
* {{Category Apparatus Realms}}
* {{Category Apparatus Realms}}
* {{Category Apparatus Languages}}


=Rules=
=Rules=
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** {{Category Apparatus Spells}}
** {{Category Apparatus Spells}}


=Ideas for Discussion=
=Notes=


What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue.
* Health, fatigue
** What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
** Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
** Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
** Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
* Rituals of Parturition are how childbirth works
* Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense


Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue?
* Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
** Connected by portals (Hidden Form)
** Connected by Strange Sea (Strange magic)
** Connected by Astral Sky (integral, patternsailing)


Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative.
* Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
** Arcadians don't like this idea because they actually like (and kind of need) time.


Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative.
* Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
** Destiny heralds are needed to navigate patternsails.
** Pattern heralds are needed to turn the Orrery bits into a helm.

Latest revision as of 22:47, 19 May 2023

Template:Breadcrumb Apparatus Setting

Origins

The setting is divided into four Origins of power:

  • Fury Origin: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
  • Integral Origin: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
  • Strange Origin: The third Origin, born from damage to The Integrum during The Shattering.
  • Void Origin: The fourth Origin, also born from damage to The Integrum during The Shattering which seeks to end all things, destroying the universe.

Compendia

Rules

Notes

  • Health, fatigue
    • What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
    • Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
    • Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
    • Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
  • Rituals of Parturition are how childbirth works
  • Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
  • Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
    • Connected by portals (Hidden Form)
    • Connected by Strange Sea (Strange magic)
    • Connected by Astral Sky (integral, patternsailing)
  • Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
    • Arcadians don't like this idea because they actually like (and kind of need) time.
  • Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
    • Destiny heralds are needed to navigate patternsails.
    • Pattern heralds are needed to turn the Orrery bits into a helm.