Difference between revisions of "Integral Origin"

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* {{Category Apparatus Shards}}: In The [[Gilded Age]] there was a single [[Mortal Realm]]. However, during [[The Shattering]], the Mortal Realm split into numerous, different copies which had divergent inhabitants and timelines.
* {{Category Apparatus Shards}}: In The [[Gilded Age]] there was a single [[Mortal Realm]]. However, during [[The Shattering]], the Mortal Realm split into numerous, different copies which had divergent inhabitants and timelines.
** [[Acrolon]]: Shard home of the {{Category Apparatus Nor}}.
** [[Acrolon]]: Shard home of the {{Category Nor}}.
** [[Kasyat]]: Shard home of the {{Category Apparatus Azj}}.
** [[Kasyat]]: Shard home of the {{Category Azj}}.
** [[Pelithos]]: Shard home of the {{Category Apparatus Fey}}.
** [[Pelithos]]: Shard home of the {{Category Fey}}.
** [[Tonwei Unchained]]: Shard home of the {{Category Apparatus Ruk}}.
** [[Tonwei Unchained]]: Shard home of the {{Category Ruk}}.


* {{Category Apparatus Divine Realms}}: The divine realms refer to the outer shell of the universe, which separates it from [[The Void (Realm)|The Void]]. It is divided into nine regions, one for each of the [[Grand Designs]].
* {{Category Apparatus Divine Realms}}: The divine realms refer to the outer shell of the universe, which separates it from [[The Void (Realm)|The Void]]. It is divided into nine regions, one for each of the [[Grand Designs]].
** [[Aurora]]: Divine realm of [[Grand Designs#Day|Day]]
** [[Aurora]]: Divine realm of {{Section Day}}
** [[Everfrost]]: Divine realm of [[Grand Designs#Winter|Winter]]
** [[Everfrost]]: Divine realm of {{Section Winter}}
** [[Nebula]]: Divine realm of [[Grand Designs#Destiny|Destiny]]
** [[Nebula]]: Divine realm of {{Section Destiny}}
** [[Schemata]]: Divine realm of [[Grand Designs#Pattern|Pattern]]
** [[Schemata]]: Divine realm of {{Section Pattern}}
** [[The Amber Earth]]: Divine realm of [[Grand Designs#Autumn|Autumn]]
** [[The Amber Earth]]: Divine realm of {{Section Autumn}}
** [[The All Forge]]: Divine realm of [[Grand Designs#Form|Form]]
** [[The All Forge]]: Divine realm of {{Section Form}}
** [[The Harrows]]: Divine realm of [[Grand Designs#Summer|Summer]]
** [[The Harrows]]: Divine realm of {{Section Summer}}
** [[The Sable Fields]]: Divine realm of [[Grand Designs#Night|Night]]
** [[The Sable Fields]]: Divine realm of {{Section Night}}
** [[The Teeming]]: Divine realm of [[Grand Designs#Spring|Spring]]
** [[The Teeming]]: Divine realm of {{Section Spring}}


* Other Realms
* Other Realms
** [[The Astral Sky]]
** [[The Astral Sky]]


={{Category Apparatus Creatures}}=
={{Category Creatures}}=


* {{Category Apparatus Founders}}
* {{Category Founders}}


* {{Category Apparatus Gods}}
* {{Category Gods}}
** [[:Category:Khodayi|Khodayi]]: Gods of [[Kasyat]]
** {{Category Khodayi}}: Gods of [[Kasyat]]
** [[:Category:Imitheoi|Imitheoi]]: Gods of [[Pelithos]]
** {{Category Imitheoi}}: Gods of [[Pelithos]]
** [[:Category:Primarchs|Primarchs]]: Gods of [[Acrolon]]
** {{Category Primarchs}}: Gods of [[Acrolon]]
** [[:Category:Omamori|Omamori]]: Gods of [[Tonwei Unchained]]
** {{Category Omamori}}: Gods of [[Tonwei Unchained]]


* {{Category Apparatus Servitors}}
* {{Category Servitors}}
** {{Category Apparatus Angels}}: Servitors of [[Grand Design of Day|Day]]
** {{Category Angels}}: Servitors of {{Section Day}}
** [[:Category:Baatar|Baatar]]: Servitors of [[Grand Design of Night|Night]]
** {{Category Devils}}: Servitors of {{Section Night}}
** [[:Category:Geladar|Geladar]]: Servitors of [[Grand Design of Winter|Winter]]
** {{Category Rimeskin}}: Servitors of {{Section Winter}}
** [[:Category:Godwrought|Godwrought]]: Divine constructs
** {{Category Godwrought}}: Divine constructs
** [[Zemar]]: Servitors of [[Grand Design of Destiny|Destiny]]
** ??: Servitors of {{Section Destiny}}
** [[:Category:Metari|Metari]]: Servitors of [[Grand Design of Pattern|Pattern]]
** {{Category Eidolons}}: Servitors of {{Section Pattern}}
** [[:Category:Naori|Naori]]: Servitors of [[Grand Design of Spring|Spring]]
** ??: Servitors of {{Section Spring}}
** [[:Category:Shikar|Shikar]]: Servitors of [[Grand Design of Summer|Summer]]
** ??: Servitors of {{Section Summer}}
** [[:Category:Yugori|Yugori]]: Servitors of [[Grand Design of Autumn|Autumn]]
** ??: Servitors of {{Section Autumn}}


* [[:Category:Mortals|Mortals]]
* {{Category Mortals}}
** [[:Category:Azj|Azj]]: Natives of Kasyat
** {{Category Azj}}: Natives of [[Kasyat]]
** [[:Category:Fey|Fey]]: Natives of Pelithos
** {{Category Fey}}: Natives of [[Pelithos]]
** [[:Category:Nor|Nor]]: Natives of Acrolon
** {{Category Nor}}: Natives of [[Acrolon]]
** [[:Category:Ruk|Ruk]]: Natives of Tonwei Unchained
** {{Category Ruk}}: Natives of [[Tonwei Unchained]]


* [[:Category:Telar|Telar]]: Plants and animals of The Integrum
* {{Category Telar}}: Plants and animals of The Integrum


More at [[:Category:Integral Creatures|Creatures]]
More at {{Category Creatures}}


=Paths=
=Paths=
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==Paragons==
==Paragons==


The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see {{Category Apparatus Classes}}.
The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see {{Category Paths}}.


==Heralds==
==Heralds==

Revision as of 01:26, 25 May 2023

Main > Integrum

The Integral Origin, also known collectively as The Integrum (Enchiridian), is the second oldest Origin in the universe, being created in the First Age. It comprises nearly of the natural world.

Lore

Lore about The Integrum is plentiful and accurate, coming mostly from the Gods, Servitors, and Heralds.

Realms

Creatures

  • Telar: Plants and animals of The Integrum

More at Creatures

Paths

Paragons

The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Paths.

Heralds

Primarchs wield both great personal power and great influence over parts of The Integrum.

Notes

  • Day
    • Physical: sun, light
    • Social: Harmony, cooperation
    • Individual: Courage, self-sacrifice
  • Night
    • Physical: moon, dark
    • Social: Discord, conflict
    • Individual: Fear, hate
  • Pattern
    • Concrete: Patterns, templates, natural laws
    • Social: Language, communication
    • Individual: Memory, instinct, reason
  • Form
    • Rigid: Stone, metal, crystal
    • Fluid: Gas, liquid
    • Lignid: Flesh, wood
  • Summer
    • Concrete: Heat, fire
    • Social: Passion
    • Individual: Motion
  • Winter
    • Concrete: Cold, ice
    • Social: Depression, dispassion
    • Individual: Stillness
  • Life
    • Concrete: Water
    • Social: Multiplicity, diversity
    • Individual: Growth, health, animating force
  • Death
    • Concrete: Gravity
    • Social: Unification, isolation
    • Individual: Death, injury
  • Destiny
  • Divine realm rotates, and the grand design above the shards influences the shard
    • Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
    • Long Day is the month of Day and the dark moon doesn't rise
    • Long Night is the month of Night and the sun doesn't rise