Difference between revisions of "Integral Origin"

From The Hidden Room
 
(38 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Origins]]
{{Breadcrumb Integrum}}


{{Breadcrumb Apparatus Integrum}}
The Integral Origin, also known collectively as The Integrum ([[Enchiridian]]), is the second oldest Origin in the universe, being created by the {{Category Founders}} in the [[First Age]]. It comprises nearly of the natural world.
 
The Integral (Enchiridian) Origin, also known collectively as The Integrum, is the second oldest Origin in the universe. It comprises nearly all of the natural world.


=Lore=
=Lore=


Lore about The Integrum is plentiful, coming mostly from the {{Category Apparatus Primarchs}}, {{Category Apparatus Servitors}}, and Heralds.
Lore about The Integrum is plentiful and accurate, coming mostly from the {{Category Gods}}, {{Category Servitors}}, and [[Heralds]].


=Realms=
=Realms=


==Realm Shards==
* {{Category Shards}}: In The [[Gilded Age]] there was a single [[Mortal Realm]]. However, during [[The Shattering]], the Mortal Realm split into numerous, different copies which had divergent inhabitants and timelines.
** [[Acrolon]]: Shard home of the {{Category Nor}}.
** [[Kasyat]]: Shard home of the {{Category Ruk}}.
** [[Pelithos]]: Shard home of the {{Category Fey}}.
** [[Tonwei Unchained]]: Shard home of the {{Category Ning}}.


More at {{Category Apparatus Mortal Realms}}.
* {{Category Divine Realms}}: The divine realms refer to the outer shell of the universe, which separates it from [[The Void (Realm)|The Void]]. It is divided into nine regions, one for each of the {{Category Grand Designs}}.
 
** [[Aurora]]: Divine realm of [[Day]]
* [[Acrolon]]
** [[Everfrost]]: Divine realm of [[Winter]]
* [[Kasyat]]: Homeland of the azj
** [[Nebula]]: Divine realm of [[Destiny]]
* [[Pelithos]]: Homeland of the fey
** [[Schemata]]: Divine realm of [[Pattern]]
* [[Tonwei Unchained]]: Homeland of the ruk
** [[The Amber Earth]]: Divine realm of [[Autumn]]
* [[Anahuac Archipelago]]: Homeland of the dragon scions
** [[The All Forge]]: Divine realm of [[Form]]
 
** [[The Harrows]]: Divine realm of [[Summer]]
* [[:Category:Divine Realms | Divine Realms]]
** [[The Sable Fields]]: Divine realm of [[Night]]
** [[Aurora]]: Divine realm of day
** [[The Teeming]]: Divine realm of [[Spring]]
** [[Everfrost]]: Divine realm of winter
** [[Nebula]]: Divine realm of destiny
** [[Schemata]]: Divine realm of pattern
** [[The Amber Earth]]: Divine realm of autumn
** [[The All Forge]]: Divine realm of form
** [[The Harrows]]: Divine realm of summer
** [[The Sable Fields]]: Divine realm of night
** [[The Teeming]]: Divine realm of spring


* Other Realms
* Other Realms
** [[The Astral Sky]]
** [[The Astral Sky]]


={{Category Apparatus Creatures}}=
={{Category Creatures}}=


* {{Category Apparatus Founders}}
* {{Category Founders}}


* {{Category Apparatus Primarchs}}
* {{Category Gods}}
** [[:Category:Khodayi|Khodayi]]: Gods of Khasyat
** {{Category Khodayi}}: Gods of [[Kasyat]]
** [[:Category:Imitheoi|Imitheoi]]: Gods of Pelithos
** {{Category Imitheoi}}: Gods of [[Pelithos]]
** [[:Category:Primarchs|Primarchs]]: Gods of Acrolon
** {{Category Primarchs}}: Gods of [[Acrolon]]
** [[:Category:Omamori|Omamori]]: Gods of Tonwei Unchained
** {{Category Omamori}}: Gods of [[Tonwei Unchained]]


* [[:Category:Servitors|Servitors]]
* {{Category Servitors}}
** [[:Category:Aamar|Aamar]]: Servitors of [[Grand Design of Day|Day]]
** {{Category Angels}}: Servitors of [[Day]]
** [[:Category:Baatar|Baatar]]: Servitors of [[Grand Design of Night|Night]]
** {{Category Devils}}: Servitors of [[Night]]
** [[:Category:Geladar|Geladar]]: Servitors of [[Grand Design of Winter|Winter]]
** {{Category Rimeskin}}: Servitors of [[Winter]]
** [[:Category:Godwrought|Godwrought]]: Divine constructs
** {{Category Godwrought}}: Divine constructs
** [[Zemar]]: Servitors of [[Grand Design of Destiny|Destiny]]
** ??: Servitors of [[Destiny]]
** [[:Category:Metari|Metari]]: Servitors of [[Grand Design of Pattern|Pattern]]
** {{Category Eidolons}}: Servitors of [[Pattern]]
** [[:Category:Naori|Naori]]: Servitors of [[Grand Design of Spring|Spring]]
** ??: Servitors of [[Spring]]
** [[:Category:Shikar|Shikar]]: Servitors of [[Grand Design of Summer|Summer]]
** ??: Servitors of [[Summer]]
** [[:Category:Yugori|Yugori]]: Servitors of [[Grand Design of Autumn|Autumn]]
** ??: Servitors of [[Autumn]]


* [[:Category:Mortals|Mortals]]
* {{Category Mortals}}
** [[:Category:Azj|Azj]]: Natives of Kasyat
** {{Category Ruk}}: Natives of [[Kasyat]]
** [[:Category:Fey|Fey]]: Natives of Pelithos
** {{Category Fey}}: Natives of [[Pelithos]]
** [[:Category:Nor|Nor]]: Natives of Acrolon
** {{Category Nor}}: Natives of [[Acrolon]]
** [[:Category:Ruk|Ruk]]: Natives of Tonwei Unchained
** {{Category Ning}}: Natives of [[Tonwei Unchained]]


* [[:Category:Telar|Telar]]: Plants and animals of The Integrum
* {{Category Telar}}: Plants and animals of The Integrum


More at [[:Category:Integral Creatures|Creatures]]
More at {{Category Creatures}}


=Paths to Power=
=Paths=


==Paragons==
==Paragons==


The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see {{Category Apparatus Classes}}.
The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see {{Category Paths}}.


==Heralds==
==Heralds==
Line 109: Line 103:


* Life
* Life
** Social: Multiplicity,  
** Concrete: Water
** Social: Multiplicity, diversity
** Individual: Growth, health, animating force


* Death
* Death
**
** Concrete: Gravity
** Social: Unification, isolation
** Individual: Death, injury
 
* Destiny
 
* Divine realm rotates, and the grand design above the shards influences the shard
** Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
** Long Day is the month of Day and the dark moon doesn't rise
** Long Night is the month of Night and the sun doesn't rise

Latest revision as of 20:17, 15 June 2023

Main > Integrum

The Integral Origin, also known collectively as The Integrum (Enchiridian), is the second oldest Origin in the universe, being created by the Founders in the First Age. It comprises nearly of the natural world.

Lore

Lore about The Integrum is plentiful and accurate, coming mostly from the Gods, Servitors, and Heralds.

Realms

Creatures

  • Telar: Plants and animals of The Integrum

More at Creatures

Paths

Paragons

The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Paths.

Heralds

Primarchs wield both great personal power and great influence over parts of The Integrum.

Notes

  • Day
    • Physical: sun, light
    • Social: Harmony, cooperation
    • Individual: Courage, self-sacrifice
  • Night
    • Physical: moon, dark
    • Social: Discord, conflict
    • Individual: Fear, hate
  • Pattern
    • Concrete: Patterns, templates, natural laws
    • Social: Language, communication
    • Individual: Memory, instinct, reason
  • Form
    • Rigid: Stone, metal, crystal
    • Fluid: Gas, liquid
    • Lignid: Flesh, wood
  • Summer
    • Concrete: Heat, fire
    • Social: Passion
    • Individual: Motion
  • Winter
    • Concrete: Cold, ice
    • Social: Depression, dispassion
    • Individual: Stillness
  • Life
    • Concrete: Water
    • Social: Multiplicity, diversity
    • Individual: Growth, health, animating force
  • Death
    • Concrete: Gravity
    • Social: Unification, isolation
    • Individual: Death, injury
  • Destiny
  • Divine realm rotates, and the grand design above the shards influences the shard
    • Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
    • Long Day is the month of Day and the dark moon doesn't rise
    • Long Night is the month of Night and the sun doesn't rise