Difference between revisions of "Rules"

From The Hidden Room
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=Combat=
=Combat=


==Avoidance==
==Combat Tiers==
 
''Reduces granular impact while keeping large scaling potential.''
 
* Combat rolls are treated as opposed tiers for the purposes of automatic success, automatic failure, and rolling dice.
 
==Core Stats==
 
''These stats are the one-stop-shop for combat.''
 
===Accuracy===
 
''How well you can hit something.''
 
* Opposes the avoidance rating of the target for targeted attacks
* Reduces range penalties for ranged attacks
 
===Avoidance===


''Not getting hit.''
''Not getting hit.''


* Opposes accuracy for targeted attacks
* Opposes the accuracy rating for targeted attacks
* Provides movement when diving for cover for area attacks
* Provides movement when diving for cover for area attacks


==Deflection==
===Damage===
 
''Hurting something you hit.''
 
* Opposes deflection for non-penetrating attacks
 
===Deflection===


''Getting hit but not getting hurt.''
''Getting hit but not getting hurt.''
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* Opposes damage for non-penetrating attacks
* Opposes damage for non-penetrating attacks


==Size==
==Support Stats==
 
''These stats are what contribute to core stats.''
 
===Size===
 
''Size is a major predictor of avoidance, deflection, and damage''


Lowers avoidance, increases armor.
*

Revision as of 23:35, 9 October 2023

Main Page > Rules

Stats

Grace

Improves


Combat

Combat Tiers

Reduces granular impact while keeping large scaling potential.

  • Combat rolls are treated as opposed tiers for the purposes of automatic success, automatic failure, and rolling dice.

Core Stats

These stats are the one-stop-shop for combat.

Accuracy

How well you can hit something.

  • Opposes the avoidance rating of the target for targeted attacks
  • Reduces range penalties for ranged attacks

Avoidance

Not getting hit.

  • Opposes the accuracy rating for targeted attacks
  • Provides movement when diving for cover for area attacks

Damage

Hurting something you hit.

  • Opposes deflection for non-penetrating attacks

Deflection

Getting hit but not getting hurt.

  • Opposes damage for non-penetrating attacks

Support Stats

These stats are what contribute to core stats.

Size

Size is a major predictor of avoidance, deflection, and damage