Difference between revisions of "Main Page"
From The Hidden Room
(Replaced content with "Placeholder for main page") Tags: Replaced Reverted |
Tag: Manual revert |
||
Line 1: | Line 1: | ||
{{Breadcrumb Main}} | |||
=Origins= | |||
The setting is divided into four Origins of power: | |||
* [[Fury]]: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned. | |||
* [[Integral]]: The second Origin, which imprisoned Fury to create order and seeks stability in the universe. | |||
* [[Strange]]: The third Origin, born from damage to The Integrum during [[The Shattering]]. | |||
* [[Void]]: The fourth Origin, also born from damage to The Integrum during [[The Shattering]] which seeks to end all things, destroying the universe. | |||
={{Category Compendia}}= | |||
* [[History]] | |||
* {{Category Creatures}} | |||
* {{Category Glossary}} | |||
* {{Category Languages}} | |||
* {{Category Magic Technology}} | |||
* {{Category Organizations}} | |||
* {{Category Paths}} | |||
* {{Category Realms}} | |||
* {{Category Regions}} | |||
=[[Rules]]= | |||
* Character Creation | |||
** [[Classes]] | |||
** [[Races]] | |||
** [[Ability Scores]] | |||
** [[Feats]] | |||
* Adventuring | |||
** [[Actions]] | |||
** [[Combat]] | |||
** [[Attacking and Defending]] | |||
** [[Size]] | |||
** [[Magic]] | |||
** {{Category Apparatus Spells}} | |||
* {{Category Generators}} | |||
=Notes= | |||
* Health, fatigue | |||
** What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue | |||
** Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue | |||
** Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative | |||
** Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative | |||
* Rituals of Parturition are how childbirth works | |||
* Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense | |||
* Shattering breaks The Integrum into an arbitrary number of "timeline dimensions" | |||
** Connected by portals (Hidden Form) | |||
** Connected by Strange Sea (Strange magic) | |||
** Connected by Astral Sky (integral, patternsailing) | |||
* Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time. | |||
** Arcadians don't like this idea because they actually like (and kind of need) time. | |||
* Patternsailing requires some Orrery bits and old Pattern bits that informed time and space. | |||
** Destiny heralds are needed to navigate patternsails. | |||
** Pattern heralds are needed to turn the Orrery bits into a helm. | |||
* Where are the gods? | |||
** Lucidus is up in the sun | |||
** Excrucius is up in the moon | |||
** Aedifica is roaming around in Golemance supporting the Forge Hearts | |||
** Suentius is in a tower with the Codex in Mercatia | |||
** Nexia is in the underworld, pilgrimages to the Rain Heart | |||
** "Warbeast" is imprisoned in the Ice Heart | |||
** Umbrus is in the Strange Sea | |||
** Summer is empty |
Revision as of 20:48, 10 March 2024
Main
Origins
The setting is divided into four Origins of power:
- Fury: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
- Integral: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
- Strange: The third Origin, born from damage to The Integrum during The Shattering.
- Void: The fourth Origin, also born from damage to The Integrum during The Shattering which seeks to end all things, destroying the universe.
Compendia
Rules
- Character Creation
- Adventuring
- Generators
Notes
- Health, fatigue
- What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
- Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
- Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
- Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
- Rituals of Parturition are how childbirth works
- Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
- Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
- Connected by portals (Hidden Form)
- Connected by Strange Sea (Strange magic)
- Connected by Astral Sky (integral, patternsailing)
- Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
- Arcadians don't like this idea because they actually like (and kind of need) time.
- Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
- Destiny heralds are needed to navigate patternsails.
- Pattern heralds are needed to turn the Orrery bits into a helm.
- Where are the gods?
- Lucidus is up in the sun
- Excrucius is up in the moon
- Aedifica is roaming around in Golemance supporting the Forge Hearts
- Suentius is in a tower with the Codex in Mercatia
- Nexia is in the underworld, pilgrimages to the Rain Heart
- "Warbeast" is imprisoned in the Ice Heart
- Umbrus is in the Strange Sea
- Summer is empty