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=Setting=
{{Breadcrumb Main}}


The setting is divided into four Origins of power:
=Meta=


* Fury, the first Origin, which seeks freedom and domination of the universe
This section describes common features to the wiki articles that describe the setting, to help guide the reader. There are two main article types:
* Integrum, the second Origin, which imprisoned Fury to create order and seeks stability in the universe
* Strange, the third Origin, born from a damaged Integrum and seeking to replace it
* Void, the fourth Origin, which seeks to end all things


==Fury==
# Content: Articles describing the setting itself
# Rules: Articles describing various rule systems and mechanics that can be used to play games in the setting
# Meta: Articles such as this, which describe the information presented within the wiki itself


Fury is the oldest of the Origins. Before the recorded history of the [[First Age]], the universe was shaped by the will of powerful creatures called [[:Category:Titans|Titans]]. The natural laws and lesser creatures of Fury are governed by the strongest of Titan wills. These gods among Titans warred with each other endlessly for singular dominance of the entire universe.
==Content Lore Perspective==


Now, however, Fury is almost entirely imprisoned by The Integrum. There are some places where The Integrum is weak or damaged that Fury can leak into the universe. In these places The Integrum is twisted by the will of still-imprisoned Titans who are served by Fury cults trying to free them.
Each content article includes a section called ''Lore'', which describes how the information of the article is understood within the setting itself. As a matter of convenience and in service to consistency, this wiki is written from the perspective of the [[Integral]] Origin. All Lore entries are presented from the limits of knowledge of creatures of The Integrum. This aligns with several goals:


More at [[Fury]].
# This allows for the reader to enjoy a level of mystery present to most players of the setting.
# This allows for a more dramatic sense of strangeness when discussing concepts in the setting that are meant to be truly alien and incomprehensible to logical thinking (such as [[Strange]]).
# This allows for a degree of creative interpretation and elaboration for anyone who cares to run games in this setting.
# The language of the setting itself, [[Enchiridian]], can serve as the language of The Integrum, and can thus be easily localized any real-world languages that may be useful. For example, in this wiki, [[Enchiridian]] is expressed in various forms of English.


==The Integrum==
=Origins=


The Integrum is the second oldest of the Origins. During the First Age, the [[:Category:Creators|Creators]] invaded the universe from an unknown place. They warred with the Titans and won. The Creators imprisoned the Titans within a vast machine called [[The Apparatus]]. This machine created The Integrum, which is the natural world that the universe is today.
The setting is divided into four Origins of power:
 
Natural laws of The Integrum are governed by the deterministic design of the Creators as manifest in The Apparatus. These natural laws are the most similar to the real world, making The Integrum the most familiar Origin for most players.
 
==Strange==


For the  
* [[Fury]]: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
* [[Integral]]: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
* [[Strange]]: The third Origin, born from damage to The Integrum during [[The Shattering]].
* [[Void]]: The fourth Origin, also born from damage to The Integrum during [[The Shattering]] which seeks to end all things, destroying the universe.


==Void==
={{Category Compendia}}=


* [[Integrum]]: The ordered realms of natural laws, where concepts like gravity, life, death, light, dark, heat, and cold function in a consistent and predictable fashion. This is where most typical stories in the setting are told.
* [[History]]
* [[Strange]]: Realms where natural laws defy conventional intuition, manifesting from dream-logic at best, or maddening nightmares at worst.
* {{Category Creatures}}
* [[Void]]: That which is outside of all and threatening everything else that exists.
* {{Category Glossary}}
* {{Category Languages}}
* {{Category Magic Technology}}
* {{Category Organizations}}
* {{Category Paths}}
* {{Category Realms}}
* {{Category Regions}}


=[[Rules]]=
=[[Rules]]=


* [[Character Creation]]: Steps for creating a player character
* Character Creation
** [[Ability Scores]]: Description of core abilities
** [[Classes]]
** [[Player Races]]: Rules for playable races
** [[Races]]
** [[Player Classes]]: Rules for playable classes
** [[Ability Scores]]
** [[Feats]]: Description of feats that customize your character
** [[Feats]]
 
* Adventuring
* Adventuring
** [[Player Actions]]
** [[Actions]]
** [[Combat]]
** [[Combat]]
*** [[Attacking]]
** [[Attacking and Defending]]
*** [[Defending]]
** [[Size]]
** [[Size]]
** [[Magic]]
** [[Magic]]
*** [[:Category:Spells|Spells]]
** {{Category Apparatus Spells}}
* {{Category Generators}}
 
=Notes=
 
* Health, fatigue
** What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
** Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
** Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
** Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
* Rituals of Parturition are how childbirth works
* Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
 
* Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
** Connected by portals (Hidden Form)
** Connected by Strange Sea (Strange magic)
** Connected by Astral Sky (integral, patternsailing)
 
* Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
** Arcadians don't like this idea because they actually like (and kind of need) time.
 
* Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
** Destiny heralds are needed to navigate patternsails.
** Pattern heralds are needed to turn the Orrery bits into a helm.
 
* Where are the gods?
** Lucidus is up in the sun
** Excrucius is up in the moon
** Aedifica is roaming around in Golemance supporting the Forge Hearts
** Suentius is in a tower with the Codex in Mercatia
** Nexia is in the underworld, pilgrimages to the Rain Heart
** "Warbeast" is imprisoned in the Ice Heart
** Umbrus is in the Strange Sea
** Summer is empty

Latest revision as of 01:50, 11 March 2024

Main

Meta

This section describes common features to the wiki articles that describe the setting, to help guide the reader. There are two main article types:

  1. Content: Articles describing the setting itself
  2. Rules: Articles describing various rule systems and mechanics that can be used to play games in the setting
  3. Meta: Articles such as this, which describe the information presented within the wiki itself

Content Lore Perspective

Each content article includes a section called Lore, which describes how the information of the article is understood within the setting itself. As a matter of convenience and in service to consistency, this wiki is written from the perspective of the Integral Origin. All Lore entries are presented from the limits of knowledge of creatures of The Integrum. This aligns with several goals:

  1. This allows for the reader to enjoy a level of mystery present to most players of the setting.
  2. This allows for a more dramatic sense of strangeness when discussing concepts in the setting that are meant to be truly alien and incomprehensible to logical thinking (such as Strange).
  3. This allows for a degree of creative interpretation and elaboration for anyone who cares to run games in this setting.
  4. The language of the setting itself, Enchiridian, can serve as the language of The Integrum, and can thus be easily localized any real-world languages that may be useful. For example, in this wiki, Enchiridian is expressed in various forms of English.

Origins

The setting is divided into four Origins of power:

  • Fury: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
  • Integral: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
  • Strange: The third Origin, born from damage to The Integrum during The Shattering.
  • Void: The fourth Origin, also born from damage to The Integrum during The Shattering which seeks to end all things, destroying the universe.

Compendia

Rules

Notes

  • Health, fatigue
    • What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
    • Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
    • Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
    • Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
  • Rituals of Parturition are how childbirth works
  • Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
  • Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
    • Connected by portals (Hidden Form)
    • Connected by Strange Sea (Strange magic)
    • Connected by Astral Sky (integral, patternsailing)
  • Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
    • Arcadians don't like this idea because they actually like (and kind of need) time.
  • Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
    • Destiny heralds are needed to navigate patternsails.
    • Pattern heralds are needed to turn the Orrery bits into a helm.
  • Where are the gods?
    • Lucidus is up in the sun
    • Excrucius is up in the moon
    • Aedifica is roaming around in Golemance supporting the Forge Hearts
    • Suentius is in a tower with the Codex in Mercatia
    • Nexia is in the underworld, pilgrimages to the Rain Heart
    • "Warbeast" is imprisoned in the Ice Heart
    • Umbrus is in the Strange Sea
    • Summer is empty