Difference between revisions of "Attacking and Defending"

From The Hidden Room
(Created page with "{{Setting_Apparatus_Rules}} > Attack Score =The Attack Roll= The Attack roll is one of the most common die rolls in the system. This roll is typically required when the...")
 
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Setting_Apparatus_Rules}} > [[Attack Score]]
[[Main Page]] > [[Rules]] > [[Adventuring]] > [[Attacking and Defending]]
 
=Summary=
 
There are two kinds of attack: Weapon Attacks and Spell Attacks. There are five kinds of defense: Might, Agility, Wits, Resolve, and Guard. Weapon Attacks are opposed by Guard Defense. Spell Attacks are opposed by Might, Agility, Wits, or Resolve, as specified in the spell description.


=The Attack Roll=
=The Attack Roll=


The Attack roll is one of the most common die rolls in the system. This roll is typically required when the character is trying to strike a creature with a Weapon attack. The attacker chooses either a Might Attack or an Agile Attack, depending on their skills and the weapons being used. The defender has a [[Defense Score]].
When making an Attack, you roll the following:
 
<code>1d20 + Ability Score + Proficiency - Size Modifier</code>
 
==Ability Score==
 
The Ability Score used in the Attack Roll depends on the type of Attack:
 
* For Weapon Attack rolls, the Ability Score is either Might or Agility. Might can be used for weapons with the Forceful tag and Agility can be used for weapons with the Finesse tag.
* For Spell Attack rolls, the Ability Score is the based on the Spellcasting feature of the class the spell comes from. For example, Masters of the Hidden Form use Wits to for their spell attacks, while Heralds use Resolve.
 
==Proficiency==
 
The Proficiency used in the Attack Roll depends on the type of Attack:
 
* For Weapon Attack rolls, you add Proficiency if you have the Combat Proficiency Feat.
* For Spell Attack rolls, you add Proficiency if you have at least one level in the class the spell comes from.
 
==Size Modifier==
 
The Size Modifier in the Attack Roll depends on the type of Attack:
 
* For Weapon Attack rolls, your [[Size]] affects how easy it is to hit your target. Your Size Modifier is subtracted from your roll.
* For Spell Attack rolls, Size has no effect on the Attack roll.
 
==Result==
 
The Attack roll total is compared to the target's corresponding Defense. If the roll equals or exceeds the Defense, the attack hits. Otherwise, the attack misses.
 
* For Weapon Attack rolls, you compare the roll to the target's Guard Defense.
* For Spell Attack rolls, the spell will specify what Defense is targeted by the attack.
 
=Defending=
 
When you are the target of an Attack, you must make a Defense roll using the following formula:
 
<code>1d20 + Ability Score + Proficiency +/- Armor Class +/- Size Modifier</code>
 
==Ability Score==
 
The Ability Score used in the Defense roll depends on the type of Defense:
 
* For Guard Defense rolls, you defend with Effective Agility. Your Agility may be reduced for Defense if you are burdened or wearing armor.
* For Might, Agility, Wits, and Resolve Defense rolls, you add the associated Ability Score.
 
==Proficiency==
 
The Proficiency added to the Defense roll depends on the type of Defense:


The character rolls <code>1d20 + Attack</code>. If the total equals or exceeds the target's Defense Score, then the Attack succeeds, and the target is hit! Otherwise, the character misses.
* For Guard Defense rolls, you add Proficiency if you have the Combat Proficiency Feat.
* For Might, Agility, Wits, and Resolve Defense rolls, you add Proficiency if you have the associated Defense Proficiency Feat.


The player's Attack is calculated with the following formula:
==Armor Class==


<code>Mighty Attack = Combat Proficiency + Might Modifier - Size Modifier</code><br />
* For Guard Defense rolls, you add your Armor Class to the roll, according to the table below.
<code>Agile Attack = Combat Proficiency + Agility Modifier - Size Modifier</code>
* For Might, Agility, Wits, and Resolve Defense rolls, Armor Class does not apply to the roll.


= Combat Proficiency =
{| class="wikitable"
|+ Table 1. Armor Class Table
|-
! Armor Equipped !! Defense Modifier !! Max Effective Agility
|-
| Light Armor (clothing, no armor) || -5 || -
|-
| Light Armor + Shield || -3 || -
|-
| Medium Armor (leather, hide) || 0 || 15
|-
| Medium Armor + Shield || +2 || 15
|-
| Heavy Armor (metal, plate, chain) || +5 || 10 
|-
| Heavy Armor + Shield || +7 || 10
|}


Combat proficiency represents a character's skill with physical combat. This is available as a [[Feats (Apparatus)|Feat]], but some classes gain this Feat for free, such as Weapon Masters and Monastic Masters. Characters with this Feat add their Proficiency to their Attack Score. Characters without this Feat add +0 for Combat Proficiency, creating a range of possible values between +0 (unskilled) and +5 (veteran).
==Size Modifier==


= Primary Score Modifier =
The Size Modifier in the Defense roll depends on the type of Defense:


A character's Might or Agility enhances (or diminishes) their ability to hit their target. After calculating the max Agility possible based on the type of armor being worn (Table 1, above), the character's effective Agility Modifier is added to their Agile Attack Score. Their Might Modifier is added to their Mighty Attack Score. This makes the range of typical values between -5 (weak or clumsy) and +5 (strong or nimble).
* For Guard and Agility Defense rolls, you subtract your Size Modifier from the roll.
* For Might Defense rolls, you add your Size Modifier to the roll.
* For Wits and Resolve Defense rolls, Size Modifier does not apply to the roll.


= Size Modifier =
==Result==


A character's size relative to their target determines how hard it is for an attack to succeed. The Size Modifier to Attack is between -8 (Gargantuan) and +4 (Tiny).
The Defense roll total is compared to the target's corresponding Attack Score. If the roll equals or exceeds the Attack, the attack misses. Otherwise, the attack hits.


More at [[Size]].
* For Weapon Attacks, you compare the Defense roll to the attacker's Weapon Attack Score.
* For Spell Attacks, you compare the Defense roll to the attacker's Spell Attack Score.

Latest revision as of 03:58, 18 November 2022

Main Page > Rules > Adventuring > Attacking and Defending

Summary

There are two kinds of attack: Weapon Attacks and Spell Attacks. There are five kinds of defense: Might, Agility, Wits, Resolve, and Guard. Weapon Attacks are opposed by Guard Defense. Spell Attacks are opposed by Might, Agility, Wits, or Resolve, as specified in the spell description.

The Attack Roll

When making an Attack, you roll the following:

1d20 + Ability Score + Proficiency - Size Modifier

Ability Score

The Ability Score used in the Attack Roll depends on the type of Attack:

  • For Weapon Attack rolls, the Ability Score is either Might or Agility. Might can be used for weapons with the Forceful tag and Agility can be used for weapons with the Finesse tag.
  • For Spell Attack rolls, the Ability Score is the based on the Spellcasting feature of the class the spell comes from. For example, Masters of the Hidden Form use Wits to for their spell attacks, while Heralds use Resolve.

Proficiency

The Proficiency used in the Attack Roll depends on the type of Attack:

  • For Weapon Attack rolls, you add Proficiency if you have the Combat Proficiency Feat.
  • For Spell Attack rolls, you add Proficiency if you have at least one level in the class the spell comes from.

Size Modifier

The Size Modifier in the Attack Roll depends on the type of Attack:

  • For Weapon Attack rolls, your Size affects how easy it is to hit your target. Your Size Modifier is subtracted from your roll.
  • For Spell Attack rolls, Size has no effect on the Attack roll.

Result

The Attack roll total is compared to the target's corresponding Defense. If the roll equals or exceeds the Defense, the attack hits. Otherwise, the attack misses.

  • For Weapon Attack rolls, you compare the roll to the target's Guard Defense.
  • For Spell Attack rolls, the spell will specify what Defense is targeted by the attack.

Defending

When you are the target of an Attack, you must make a Defense roll using the following formula:

1d20 + Ability Score + Proficiency +/- Armor Class +/- Size Modifier

Ability Score

The Ability Score used in the Defense roll depends on the type of Defense:

  • For Guard Defense rolls, you defend with Effective Agility. Your Agility may be reduced for Defense if you are burdened or wearing armor.
  • For Might, Agility, Wits, and Resolve Defense rolls, you add the associated Ability Score.

Proficiency

The Proficiency added to the Defense roll depends on the type of Defense:

  • For Guard Defense rolls, you add Proficiency if you have the Combat Proficiency Feat.
  • For Might, Agility, Wits, and Resolve Defense rolls, you add Proficiency if you have the associated Defense Proficiency Feat.

Armor Class

  • For Guard Defense rolls, you add your Armor Class to the roll, according to the table below.
  • For Might, Agility, Wits, and Resolve Defense rolls, Armor Class does not apply to the roll.
Table 1. Armor Class Table
Armor Equipped Defense Modifier Max Effective Agility
Light Armor (clothing, no armor) -5 -
Light Armor + Shield -3 -
Medium Armor (leather, hide) 0 15
Medium Armor + Shield +2 15
Heavy Armor (metal, plate, chain) +5 10
Heavy Armor + Shield +7 10

Size Modifier

The Size Modifier in the Defense roll depends on the type of Defense:

  • For Guard and Agility Defense rolls, you subtract your Size Modifier from the roll.
  • For Might Defense rolls, you add your Size Modifier to the roll.
  • For Wits and Resolve Defense rolls, Size Modifier does not apply to the roll.

Result

The Defense roll total is compared to the target's corresponding Attack Score. If the roll equals or exceeds the Attack, the attack misses. Otherwise, the attack hits.

  • For Weapon Attacks, you compare the Defense roll to the attacker's Weapon Attack Score.
  • For Spell Attacks, you compare the Defense roll to the attacker's Spell Attack Score.