Difference between revisions of "Integral Origin"
(105 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Breadcrumb Integrum}} | ||
The Integral Origin, also known collectively as The Integrum ([[Enchiridian]]), is the second oldest Origin in the universe, being created by the {{Category Founders}} in the [[First Age]]. It comprises nearly of the natural world. | |||
=Lore= | |||
The Integrum | Lore about The Integrum is plentiful and accurate, coming mostly from the {{Category Gods}}, {{Category Servitors}}, and [[Heralds]]. | ||
=Realms= | |||
* {{Category Shards}}: In The [[Gilded Age]] there was a single [[Mortal Realm]]. However, during [[The Shattering]], the Mortal Realm split into numerous, different copies which had divergent inhabitants and timelines. | |||
** [[Acrolon]]: Shard home of the {{Category Nor}}. | |||
** [[Kasyat]]: Shard home of the {{Category Ruk}}. | |||
** [[Pelithos]]: Shard home of the {{Category Fey}}. | |||
** [[Tonwei Unchained]]: Shard home of the {{Category Ning}}. | |||
* {{Category Divine Realms}}: The divine realms refer to the outer shell of the universe, which separates it from [[The Void (Realm)|The Void]]. It is divided into nine regions, one for each of the {{Category Grand Designs}}. | |||
** [[Aurora]]: Divine realm of [[Day]] | |||
** [[Everfrost]]: Divine realm of [[Winter]] | |||
** [[Nebula]]: Divine realm of [[Destiny]] | |||
** [[Schemata]]: Divine realm of [[Pattern]] | |||
** [[The Amber Earth]]: Divine realm of [[Autumn]] | |||
** [[The All Forge]]: Divine realm of [[Form]] | |||
** [[The Harrows]]: Divine realm of [[Summer]] | |||
** [[The Sable Fields]]: Divine realm of [[Night]] | |||
** [[The Teeming]]: Divine realm of [[Spring]] | |||
* Other Realms | |||
** [[The Astral Sky]] | |||
={{Category Creatures}}= | |||
* {{Category Founders}} | |||
* {{Category Gods}} | |||
** {{Category Khodayi}}: Gods of [[Kasyat]] | |||
** {{Category Imitheoi}}: Gods of [[Pelithos]] | |||
** {{Category Primarchs}}: Gods of [[Acrolon]] | |||
** {{Category Omamori}}: Gods of [[Tonwei Unchained]] | |||
* {{Category Servitors}} | |||
** {{Category Angels}}: Servitors of [[Day]] | |||
** {{Category Devils}}: Servitors of [[Night]] | |||
** {{Category Rimeskin}}: Servitors of [[Winter]] | |||
** {{Category Godwrought}}: Divine constructs | |||
** ??: Servitors of [[Destiny]] | |||
** {{Category Eidolons}}: Servitors of [[Pattern]] | |||
** ??: Servitors of [[Spring]] | |||
** ??: Servitors of [[Summer]] | |||
** ??: Servitors of [[Autumn]] | |||
* {{Category Mortals}} | |||
** {{Category Ruk}}: Natives of [[Kasyat]] | |||
** {{Category Fey}}: Natives of [[Pelithos]] | |||
** {{Category Nor}}: Natives of [[Acrolon]] | |||
** {{Category Ning}}: Natives of [[Tonwei Unchained]] | |||
* {{Category Telar}}: Plants and animals of The Integrum | |||
More at {{Category Creatures}} | |||
=Paths= | |||
==Paragons== | |||
The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see {{Category Paths}}. | |||
==Heralds== | |||
Primarchs wield both great personal power and great influence over parts of The Integrum. | |||
=Notes= | |||
* Day | |||
** Physical: sun, light | |||
** Social: Harmony, cooperation | |||
** Individual: Courage, self-sacrifice | |||
* Night | |||
** Physical: moon, dark | |||
** Social: Discord, conflict | |||
** Individual: Fear, hate | |||
* Pattern | |||
** Concrete: Patterns, templates, natural laws | |||
** Social: Language, communication | |||
** Individual: Memory, instinct, reason | |||
* Form | |||
** Rigid: Stone, metal, crystal | |||
** Fluid: Gas, liquid | |||
** Lignid: Flesh, wood | |||
* | |||
** | |||
** | |||
** | |||
* Summer | |||
** Concrete: Heat, fire | |||
** Social: Passion | |||
** Individual: Motion | |||
* | * Winter | ||
** Concrete: Cold, ice | |||
** Social: Depression, dispassion | |||
** Individual: Stillness | |||
* | * Life | ||
** | ** Concrete: Water | ||
** | ** Social: Multiplicity, diversity | ||
** | ** Individual: Growth, health, animating force | ||
* | * Death | ||
** | ** Concrete: Gravity | ||
** | ** Social: Unification, isolation | ||
** | ** Individual: Death, injury | ||
* | * Destiny | ||
* | * Divine realm rotates, and the grand design above the shards influences the shard | ||
** | ** Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature) | ||
** | ** Long Day is the month of Day and the dark moon doesn't rise | ||
** Long Night is the month of Night and the sun doesn't rise |
Latest revision as of 20:17, 15 June 2023
Main > Integrum
The Integral Origin, also known collectively as The Integrum (Enchiridian), is the second oldest Origin in the universe, being created by the Founders in the First Age. It comprises nearly of the natural world.
Lore
Lore about The Integrum is plentiful and accurate, coming mostly from the Gods, Servitors, and Heralds.
Realms
- Shards: In The Gilded Age there was a single Mortal Realm. However, during The Shattering, the Mortal Realm split into numerous, different copies which had divergent inhabitants and timelines.
- Divine Realms: The divine realms refer to the outer shell of the universe, which separates it from The Void. It is divided into nine regions, one for each of the Grand Designs.
- Aurora: Divine realm of Day
- Everfrost: Divine realm of Winter
- Nebula: Divine realm of Destiny
- Schemata: Divine realm of Pattern
- The Amber Earth: Divine realm of Autumn
- The All Forge: Divine realm of Form
- The Harrows: Divine realm of Summer
- The Sable Fields: Divine realm of Night
- The Teeming: Divine realm of Spring
- Other Realms
Creatures
- Gods
- Template:Category Khodayi: Gods of Kasyat
- Template:Category Imitheoi: Gods of Pelithos
- Primarchs: Gods of Acrolon
- Template:Category Omamori: Gods of Tonwei Unchained
- Telar: Plants and animals of The Integrum
More at Creatures
Paths
Paragons
The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Paths.
Heralds
Primarchs wield both great personal power and great influence over parts of The Integrum.
Notes
- Day
- Physical: sun, light
- Social: Harmony, cooperation
- Individual: Courage, self-sacrifice
- Night
- Physical: moon, dark
- Social: Discord, conflict
- Individual: Fear, hate
- Pattern
- Concrete: Patterns, templates, natural laws
- Social: Language, communication
- Individual: Memory, instinct, reason
- Form
- Rigid: Stone, metal, crystal
- Fluid: Gas, liquid
- Lignid: Flesh, wood
- Summer
- Concrete: Heat, fire
- Social: Passion
- Individual: Motion
- Winter
- Concrete: Cold, ice
- Social: Depression, dispassion
- Individual: Stillness
- Life
- Concrete: Water
- Social: Multiplicity, diversity
- Individual: Growth, health, animating force
- Death
- Concrete: Gravity
- Social: Unification, isolation
- Individual: Death, injury
- Destiny
- Divine realm rotates, and the grand design above the shards influences the shard
- Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
- Long Day is the month of Day and the dark moon doesn't rise
- Long Night is the month of Night and the sun doesn't rise