Difference between revisions of "Torn Man Orison"
From The Hidden Room
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* Dungeon World magic hack: domain provides things you can influence, some things you can't, maybe make choices between costs, effects like partial hits | * Dungeon World magic hack: domain provides things you can influence, some things you can't, maybe make choices between costs, effects like partial hits | ||
Cast a Spell (INT) | |||
When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this | |||
way can never deal damage directly. On a 10+, the spell certainly helps, but choose one. | |||
On a 7-9, the spell takes effect, but the choose two: | |||
• Your spell won't last long - you'll need to hurry to take advantage of it. | |||
• Your spell affects either much more or much less than you wanted it to. | |||
• Your spell has unforeseen side effects, and might draw unwanted attention. | |||
• The casting saps your energy. You take -1 ongoing to INT until you have a few minutes | |||
to clear your head. | |||
On a miss, something's gone horribly wrong. Your spell may well have worked, but you | |||
will regret casting it. | |||
* Have proficiency-based magnitudes of units to fill in gaps | * Have proficiency-based magnitudes of units to fill in gaps | ||
** Prof 1 - | ** Prof 1 - | ||
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=Torn Man Affinity= | =Torn Man Affinity= | ||
* Eyes (stolen from Zanathax!) > Sorrow | |||
* Metal > Wood | |||
* Scars > Innocence |
Latest revision as of 04:50, 10 June 2022
Overview
- Dungeon World magic hack: domain provides things you can influence, some things you can't, maybe make choices between costs, effects like partial hits
Cast a Spell (INT) When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this way can never deal damage directly. On a 10+, the spell certainly helps, but choose one. On a 7-9, the spell takes effect, but the choose two: • Your spell won't last long - you'll need to hurry to take advantage of it. • Your spell affects either much more or much less than you wanted it to. • Your spell has unforeseen side effects, and might draw unwanted attention. • The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head. On a miss, something's gone horribly wrong. Your spell may well have worked, but you will regret casting it.
- Have proficiency-based magnitudes of units to fill in gaps
- Prof 1 -
- Prof 2 -
- Prof 3 -
- Prof 4 -
- Prof 5 -
- For rituals: Blades in the dark style non-repeatable ritual as dialog
- GM asks: What does it do and what is weird about it
- Player asks: What is the cost
Advancement
General
Torn Man Affinity
- Eyes (stolen from Zanathax!) > Sorrow
- Metal > Wood
- Scars > Innocence