Difference between revisions of "Ice Shards"

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[[Category:Power 0 Spells]]
[[Category:Power 0 Spells]]
[[Category:Spell Variations]]
[[Category:Spell Variations]]
[[Category:Integral Spells]]


This spell is a variation of [[Zone of Harm]].
This spell is a variation of the [[Zone of Harm]] spell template.


When you cast this spell, sharp shards of ice rapidly grow in the area. Any creatures in the area when the spell is cast or entering the area during the duration must make an Agility Save. Failure results in taking Cutting and Cold damage, success reduces the damage by half.
When you cast this spell, sharp shards of ice rapidly grow in the area. The spell attacks any creatures in the area when the spell is cast or entering the area during the duration. A hit results in taking <code>(Power + 1) d4</code> Cutting damage and <code>(Power + 1) d4</code> Cold damage. A miss reduces that damage by half.


{{Apparatus_Spell|castingTime=1 Standard Action|range=6m|target=Area (Upgrades)|duration=Concentration, up to 1 minute}}
{{Rules_Spell|basePower=0|castingTime=1 Standard Action|range=<code>Power + 5</code> meters|target=Cube, up to <code>Power + 1</code> meters per side|attack=Agility|duration=Concentration, up to 1 minute}}
* '''Upgrades''': The area is a cube of <code>Power + 1</code> meters per side. The damage is equal to <code>Power d4</code> Cutting and <code>Power d4</code> Cold.

Latest revision as of 02:05, 22 June 2022


This spell is a variation of the Zone of Harm spell template.

When you cast this spell, sharp shards of ice rapidly grow in the area. The spell attacks any creatures in the area when the spell is cast or entering the area during the duration. A hit results in taking (Power + 1) d4 Cutting damage and (Power + 1) d4 Cold damage. A miss reduces that damage by half.

  • Base Power: 0
  • Casting Time: 1 Standard Action
  • Range: Power + 5 meters
  • Target: Cube, up to Power + 1 meters per side
  • Attack: Agility
  • Duration: Concentration, up to 1 minute