Difference between revisions of "Ice Shards"
From The Hidden Room
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[[Category:Power 0 Spells]] | [[Category:Power 0 Spells]] | ||
[[Category:Spell Variations]] | [[Category:Spell Variations]] | ||
[[Category:Integral Spells]] | |||
This spell is a variation of [[Zone of Harm]]. | This spell is a variation of the [[Zone of Harm]] spell template. | ||
When you cast this spell, sharp shards of ice rapidly grow in the area. | When you cast this spell, sharp shards of ice rapidly grow in the area. The spell attacks any creatures in the area when the spell is cast or entering the area during the duration. A hit results in taking <code>(Power + 1) d4</code> Cutting damage and <code>(Power + 1) d4</code> Cold damage. A miss reduces that damage by half. | ||
{{Rules_Spell|basePower=0|castingTime=1 Standard Action|range= | {{Rules_Spell|basePower=0|castingTime=1 Standard Action|range=<code>Power + 5</code> meters|target=Cube, up to <code>Power + 1</code> meters per side|attack=Agility|duration=Concentration, up to 1 minute}} | ||
Latest revision as of 02:05, 22 June 2022
This spell is a variation of the Zone of Harm spell template.
When you cast this spell, sharp shards of ice rapidly grow in the area. The spell attacks any creatures in the area when the spell is cast or entering the area during the duration. A hit results in taking (Power + 1) d4
Cutting damage and (Power + 1) d4
Cold damage. A miss reduces that damage by half.
- Base Power: 0
- Casting Time: 1 Standard Action
- Range:
Power + 5
meters - Target: Cube, up to
Power + 1
meters per side - Attack: Agility
- Duration: Concentration, up to 1 minute