Difference between revisions of "Integral Origin"

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[[Category:Origins]]
{{Breadcrumb Integrum}}


{{Breadcrumb Apparatus Integrum}}
The Integral Origin, also known collectively as The Integrum ([[Enchiridian]]), is the second oldest Origin in the universe, being created by the {{Category Founders}} in the [[First Age]]. It comprises nearly of the natural world.
 
The Integral (Enchiridian) Origin, also known collectively as The Integrum, is the second oldest Origin in the universe. It comprises nearly all of the natural world.


=Lore=
=Lore=


Lore about The Integrum is plentiful, coming mostly from the {{Category Apparatus Primarchs}}, {{Category Apparatus Servitors}}, and Heralds.
Lore about The Integrum is plentiful and accurate, coming mostly from the {{Category Gods}}, {{Category Servitors}}, and [[Heralds]].


=Realms=
=Realms=


==The Mortal Realm==
* {{Category Shards}}: In The [[Gilded Age]] there was a single [[Mortal Realm]]. However, during [[The Shattering]], the Mortal Realm split into numerous, different copies which had divergent inhabitants and timelines.
** [[Acrolon]]: Shard home of the {{Category Nor}}.
** [[Kasyat]]: Shard home of the {{Category Ruk}}.
** [[Pelithos]]: Shard home of the {{Category Fey}}.
** [[Tonwei Unchained]]: Shard home of the {{Category Ning}}.
 
* {{Category Divine Realms}}: The divine realms refer to the outer shell of the universe, which separates it from [[The Void (Realm)|The Void]]. It is divided into nine regions, one for each of the {{Category Grand Designs}}.
** [[Aurora]]: Divine realm of [[Day]]
** [[Everfrost]]: Divine realm of [[Winter]]
** [[Nebula]]: Divine realm of [[Destiny]]
** [[Schemata]]: Divine realm of [[Pattern]]
** [[The Amber Earth]]: Divine realm of [[Autumn]]
** [[The All Forge]]: Divine realm of [[Form]]
** [[The Harrows]]: Divine realm of [[Summer]]
** [[The Sable Fields]]: Divine realm of [[Night]]
** [[The Teeming]]: Divine realm of [[Spring]]
 
* Other Realms
** [[The Astral Sky]]
 
={{Category Creatures}}=
 
* {{Category Founders}}
 
* {{Category Gods}}
** {{Category Khodayi}}: Gods of [[Kasyat]]
** {{Category Imitheoi}}: Gods of [[Pelithos]]
** {{Category Primarchs}}: Gods of [[Acrolon]]
** {{Category Omamori}}: Gods of [[Tonwei Unchained]]


The Mortal Realms
* {{Category Servitors}}
** {{Category Angels}}: Servitors of [[Day]]
** {{Category Devils}}: Servitors of [[Night]]
** {{Category Rimeskin}}: Servitors of [[Winter]]
** {{Category Godwrought}}: Divine constructs
** ??: Servitors of [[Destiny]]
** {{Category Eidolons}}: Servitors of [[Pattern]]
** ??: Servitors of [[Spring]]
** ??: Servitors of [[Summer]]
** ??: Servitors of [[Autumn]]


More at {{Category Apparatus Mortal Realms}}.
* {{Category Mortals}}
** {{Category Ruk}}: Natives of [[Kasyat]]
** {{Category Fey}}: Natives of [[Pelithos]]
** {{Category Nor}}: Natives of [[Acrolon]]
** {{Category Ning}}: Natives of [[Tonwei Unchained]]


===[[Acrolon]]===
* {{Category Telar}}: Plants and animals of The Integrum


More at {{Category Creatures}}


=Paths=


** [[Kasyat]]: Homeland of the azj
==Paragons==
** [[Pelithos]]: Homeland of the fey
** [[Tonwei Unchained]]: Homeland of the ruk
** [[Anahuac Archipelago]]: Homeland of the dragon scions


* [[:Category:Divine Realms | Divine Realms]]
The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see {{Category Paths}}.
** [[Aurora]]: Divine realm of day
** [[Everfrost]]: Divine realm of winter
** [[Nebula]]: Divine realm of destiny
** [[Schemata]]: Divine realm of pattern
** [[The Amber Earth]]: Divine realm of autumn
** [[The All Forge]]: Divine realm of form
** [[The Harrows]]: Divine realm of summer
** [[The Sable Fields]]: Divine realm of night
** [[The Teeming]]: Divine realm of spring


* Other Realms
==Heralds==
** [[The Astral Sky]]


={{Category Apparatus Creatures}}=
Primarchs wield both great personal power and great influence over parts of The Integrum.


* {{Category Apparatus Founders}}
=Notes=


* {{Category Apparatus Primarchs}}
* Day
** [[:Category:Khodayi|Khodayi]]: Gods of Khasyat
** Physical: sun, light
** [[:Category:Imitheoi|Imitheoi]]: Gods of Pelithos
** Social: Harmony, cooperation
** [[:Category:Primarchs|Primarchs]]: Gods of Acrolon
** Individual: Courage, self-sacrifice
** [[:Category:Omamori|Omamori]]: Gods of Tonwei Unchained


* [[:Category:Servitors|Servitors]]
* Night
** [[:Category:Aamar|Aamar]]: Servitors of [[Grand Design of Day|Day]]
** Physical: moon, dark
** [[:Category:Baatar|Baatar]]: Servitors of [[Grand Design of Night|Night]]
** Social: Discord, conflict
** [[:Category:Geladar|Geladar]]: Servitors of [[Grand Design of Winter|Winter]]
** Individual: Fear, hate
** [[:Category:Godwrought|Godwrought]]: Divine constructs
** [[Zemar]]: Servitors of [[Grand Design of Destiny|Destiny]]
** [[:Category:Metari|Metari]]: Servitors of [[Grand Design of Pattern|Pattern]]
** [[:Category:Naori|Naori]]: Servitors of [[Grand Design of Spring|Spring]]
** [[:Category:Shikar|Shikar]]: Servitors of [[Grand Design of Summer|Summer]]
** [[:Category:Yugori|Yugori]]: Servitors of [[Grand Design of Autumn|Autumn]]


* [[:Category:Mortals|Mortals]]
* Pattern
** [[:Category:Azj|Azj]]: Natives of Kasyat
** Concrete: Patterns, templates, natural laws
** [[:Category:Fey|Fey]]: Natives of Pelithos
** Social: Language, communication
** [[:Category:Nor|Nor]]: Natives of Acrolon
** Individual: Memory, instinct, reason
** [[:Category:Ruk|Ruk]]: Natives of Tonwei Unchained


* [[:Category:Telar|Telar]]: Plants and animals of The Integrum
* Form
** Rigid: Stone, metal, crystal
** Fluid: Gas, liquid
** Lignid: Flesh, wood


More at [[:Category:Integral Creatures|Creatures]]
* Summer
** Concrete: Heat, fire
** Social: Passion
** Individual: Motion


=Paths to Power=
* Winter
** Concrete: Cold, ice
** Social: Depression, dispassion
** Individual: Stillness


==Paragons==
* Life
** Concrete: Water
** Social: Multiplicity, diversity
** Individual: Growth, health, animating force


The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see {{Category Apparatus Classes}}.
* Death
** Concrete: Gravity
** Social: Unification, isolation
** Individual: Death, injury


==Heralds==
* Destiny


Primarchs wield both great personal power and great influence over parts of The Integrum.
* Divine realm rotates, and the grand design above the shards influences the shard
** Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
** Long Day is the month of Day and the dark moon doesn't rise
** Long Night is the month of Night and the sun doesn't rise

Latest revision as of 20:17, 15 June 2023

Main > Integrum

The Integral Origin, also known collectively as The Integrum (Enchiridian), is the second oldest Origin in the universe, being created by the Founders in the First Age. It comprises nearly of the natural world.

Lore

Lore about The Integrum is plentiful and accurate, coming mostly from the Gods, Servitors, and Heralds.

Realms

Creatures

  • Telar: Plants and animals of The Integrum

More at Creatures

Paths

Paragons

The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Paths.

Heralds

Primarchs wield both great personal power and great influence over parts of The Integrum.

Notes

  • Day
    • Physical: sun, light
    • Social: Harmony, cooperation
    • Individual: Courage, self-sacrifice
  • Night
    • Physical: moon, dark
    • Social: Discord, conflict
    • Individual: Fear, hate
  • Pattern
    • Concrete: Patterns, templates, natural laws
    • Social: Language, communication
    • Individual: Memory, instinct, reason
  • Form
    • Rigid: Stone, metal, crystal
    • Fluid: Gas, liquid
    • Lignid: Flesh, wood
  • Summer
    • Concrete: Heat, fire
    • Social: Passion
    • Individual: Motion
  • Winter
    • Concrete: Cold, ice
    • Social: Depression, dispassion
    • Individual: Stillness
  • Life
    • Concrete: Water
    • Social: Multiplicity, diversity
    • Individual: Growth, health, animating force
  • Death
    • Concrete: Gravity
    • Social: Unification, isolation
    • Individual: Death, injury
  • Destiny
  • Divine realm rotates, and the grand design above the shards influences the shard
    • Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
    • Long Day is the month of Day and the dark moon doesn't rise
    • Long Night is the month of Night and the sun doesn't rise