Difference between revisions of "Integral Origin"

From The Hidden Room
 
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* {{Category Servitors}}
* {{Category Servitors}}
** {{Category Angels}}: Servitors of {{Section Day}}
** {{Category Angels}}: Servitors of [[Day]]
** {{Category Devils}}: Servitors of {{Section Night}}
** {{Category Devils}}: Servitors of [[Night]]
** {{Category Rimeskin}}: Servitors of {{Section Winter}}
** {{Category Rimeskin}}: Servitors of [[Winter]]
** {{Category Godwrought}}: Divine constructs
** {{Category Godwrought}}: Divine constructs
** ??: Servitors of {{Section Destiny}}
** ??: Servitors of [[Destiny]]
** {{Category Eidolons}}: Servitors of {{Section Pattern}}
** {{Category Eidolons}}: Servitors of [[Pattern]]
** ??: Servitors of {{Section Spring}}
** ??: Servitors of [[Spring]]
** ??: Servitors of {{Section Summer}}
** ??: Servitors of [[Summer]]
** ??: Servitors of {{Section Autumn}}
** ??: Servitors of [[Autumn]]


* {{Category Mortals}}
* {{Category Mortals}}

Latest revision as of 20:17, 15 June 2023

Main > Integrum

The Integral Origin, also known collectively as The Integrum (Enchiridian), is the second oldest Origin in the universe, being created by the Founders in the First Age. It comprises nearly of the natural world.

Lore

Lore about The Integrum is plentiful and accurate, coming mostly from the Gods, Servitors, and Heralds.

Realms

Creatures

  • Telar: Plants and animals of The Integrum

More at Creatures

Paths

Paragons

The original Founders were perfect in their execution of their role in The Integrum. This perfection represented an absolute harmony between their nature and The Apparatus. Farmers were perfect farmers, soldiers were perfect soldiers. Each practitioner followed their arts to an absolute ideal. While most of this level of mastery was lost in The Shattering, some pieces of it still manifest. Very rarely, enough pieces of a Paragon soul inhabits a mortal of The Integrum, granting supernatural mastery of some discipline. Nearly any skill can be manifest as a Paragon. Diplomacy, engineering, artistry, combat, and strategy are all examples seen through history. For Paragons of adventuring skills, see Paths.

Heralds

Primarchs wield both great personal power and great influence over parts of The Integrum.

Notes

  • Day
    • Physical: sun, light
    • Social: Harmony, cooperation
    • Individual: Courage, self-sacrifice
  • Night
    • Physical: moon, dark
    • Social: Discord, conflict
    • Individual: Fear, hate
  • Pattern
    • Concrete: Patterns, templates, natural laws
    • Social: Language, communication
    • Individual: Memory, instinct, reason
  • Form
    • Rigid: Stone, metal, crystal
    • Fluid: Gas, liquid
    • Lignid: Flesh, wood
  • Summer
    • Concrete: Heat, fire
    • Social: Passion
    • Individual: Motion
  • Winter
    • Concrete: Cold, ice
    • Social: Depression, dispassion
    • Individual: Stillness
  • Life
    • Concrete: Water
    • Social: Multiplicity, diversity
    • Individual: Growth, health, animating force
  • Death
    • Concrete: Gravity
    • Social: Unification, isolation
    • Individual: Death, injury
  • Destiny
  • Divine realm rotates, and the grand design above the shards influences the shard
    • Strange Moon is the month of Destiny and the "moon" is a blue glowing source of the Orrery (main armature)
    • Long Day is the month of Day and the dark moon doesn't rise
    • Long Night is the month of Night and the sun doesn't rise