Difference between revisions of "Shape Flame"

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{{Setting_RedAge_Spells}} > [[Shape Flame]]
[[Category:Spells]]
[[Category:Spells]]
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(Power 0, 1 action, 30' range)
(Power 0, 1 action, 30' range)
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(conc (1 min) You conjure up to a 5' x 5' patch for fire, able to burn without fuel while you concentrate, after which ignited materials burn normally.  It deals 1d4 damage on contact, Dex save to avoid if willing and able to move away as it begins to ignite.
(conc (1 min) You conjure up to a 5' x 5' patch for fire, able to burn without fuel while you concentrate, after which ignited materials burn normally.  It deals 1d4 damage on contact, Dex save to avoid if willing and able to move away as it begins to ignite.
Banish / Counter Fire Magic (instant, range 120'): dispels magical fire spell as Dispel Magic.
Prot region from Fire / Endure Elements (fire)
create bonfire (minor fire conjuration)

Latest revision as of 04:52, 7 May 2022

Red Age > Rules > Magic > Spells > Shape Flame


(Power 0, 1 action, 30' range)

Choose 1:

You extinguish up to a 5' cube of non-magical fire. Combusting material becomes cool enough to touch safely, though superheated or molten material must cool normally over time. It can be reignited normally.

(1 hour) You cause flames in a 5' cube to form shapes, change color, burn in a chosen direction, sink down (halving illumination), or flare up (doubling illumination).

(conc (1 min) You conjure up to a 5' x 5' patch for fire, able to burn without fuel while you concentrate, after which ignited materials burn normally. It deals 1d4 damage on contact, Dex save to avoid if willing and able to move away as it begins to ignite.

Banish / Counter Fire Magic (instant, range 120'): dispels magical fire spell as Dispel Magic.

Prot region from Fire / Endure Elements (fire)

create bonfire (minor fire conjuration)