Difference between revisions of "Shape Water"

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{{Setting_RedAge_Spells}} > [[Shape Water]]
{{Setting_RedAge_Spells}} > [[Shape Water]]
[[Category:Spells]]


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(1 hour) Up to 125' cubic feet of water freezes or melts over the course of a turn, remaining in this state for up to an hour, after which it behaves as normal for the environment.  This is too slow to trap or undermine a creature aware of what's happening and willing to move.
(1 hour) Up to 125' cubic feet of water freezes or melts over the course of a turn, remaining in this state for up to an hour, after which it behaves as normal for the environment.  This is too slow to trap or undermine a creature aware of what's happening and willing to move.
Evaporate / condense water (but not truly create or destroy)
Banish Water Magic (instant, range 120'): dispels magical water spell as Dispel Magic.
Prot region from frost / water
water walk
water includes mostly-water fluids (blood, ale, many liquid poisons, etc) but not non-water liquids (oil, alcohol).  most truly magical potions aren't really water, but many alchemical compounds are




[[Category:Spells]]
 
- tsunami
- control water
- watery sphere (xan)
- tidal wave (xan)
- lower water (acks)
 
 
*Destroy Water (super-fast evaporation)
(Power 1+, instant, 1 action, 30' range)
Destroys up to (Power x 10) gallons of water, desiccating mud or biofilms, sublimating ice or snow, emptying containers, etc, but not affecting living or animate beings.  Alternatively, it can clear all mist within range.

Latest revision as of 04:28, 7 May 2022

Red Age > Rules > Magic > Spells > Shape Water


(Power 0, 1 action, 30' range)

Choose 1:

Up to 125' cubic feet of water (e.g. a 5' cube) gently flows (but doesn't fly) to a destination up to 5' away.

(1 hour) You form patterns in the water, or cause water to float in shapes up to 5' above its surface.

(1 hour) You form a 5' bubble from the surface, holding enough air to sustain 1 person for about 10 minutes of activity.

(1 hour) Up to 125' cubic feet of water freezes or melts over the course of a turn, remaining in this state for up to an hour, after which it behaves as normal for the environment. This is too slow to trap or undermine a creature aware of what's happening and willing to move.

Evaporate / condense water (but not truly create or destroy)

Banish Water Magic (instant, range 120'): dispels magical water spell as Dispel Magic.

Prot region from frost / water

water walk

water includes mostly-water fluids (blood, ale, many liquid poisons, etc) but not non-water liquids (oil, alcohol). most truly magical potions aren't really water, but many alchemical compounds are


- tsunami - control water - watery sphere (xan) - tidal wave (xan) - lower water (acks)


  • Destroy Water (super-fast evaporation)

(Power 1+, instant, 1 action, 30' range) Destroys up to (Power x 10) gallons of water, desiccating mud or biofilms, sublimating ice or snow, emptying containers, etc, but not affecting living or animate beings. Alternatively, it can clear all mist within range.