Difference between revisions of "Command"

From The Hidden Room
(Created page with "{{Setting_RedAge_Spells}} > Command Category:Spells ---- Command (Power 1+, until save, 1 action, (Power) living creatures within 30' of each other who can hear and...")
 
 
Line 16: Line 16:
???Compulsion?
???Compulsion?
???Crown of Madness?
???Crown of Madness?
- dominate person

Latest revision as of 19:17, 17 April 2022

Red Age > Rules > Magic > Spells > Command


Command (Power 1+, until save, 1 action, (Power) living creatures within 30' of each other who can hear and understand your speech, 60' range) Issue a one-word command (bow, flee, retreat, halt, drop, grovel, approach, give, disarm, shout, etc) and the target(s) must Spirit save or obey, saving at the end of each turn to end it in the case of a protracted action. The target must be able to readily and voluntarily perform the action; they can't sleep, die, fly, etc. The spell can't compel direct self-harm (jumping off a cliff, stabbing oneself, etc), but can put the target in greater peril. There can be an implicit "from / to me" in the command (give to me, flee from me, etc); otherwise the situation context guides their interpretation. If the target wants to exploit ambiguity in the command, they must Wits save to have the presence of mind.

???symbol? words that compel? ???alter memory? speak new truth?

Willing Contract Geas ???Compulsion? ???Crown of Madness?

- dominate person