Difference between revisions of "Spirit Binding"

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- trap the soul
- trap the soul
- soul cage (xan)
- soul cage (xan)
- speak w/ dead?  speak w/ local spirits?
- imprisonment (spirit)
- reincarnation? (realm magic; you can provide the body to inhabit, permanently magic jarring into it?)
- reincarnation? (realm magic; you can provide the body to inhabit, permanently magic jarring into it?)
- speak w/ dead? speak w/ local spirits?
-- this is used more readily with a spirit's own body, combined with Cure Wounds to fix it up, producing Raise Dead / Resurrection
(both of these uses count as Tampering With Mortality)
 
Speak with Spirits (Commune with Nature, Speak with Dead)
 
Speak with Dead
(Power 3, 10 min, 1 minute, self)
You grant speech to a corpse (which must at least include a skull / seat of consciousness and be no more than 10 days old) or a spirit present in the area.  A corpse knows no more than it did in life, and can't form new memories, speculate on the future, etc.  A spirit might.  They are not compelled to be truthful, helpful, etc, though most won't be malicious unless inclined to it by personality, dislike of you, etc. You may be able to trick, cajole, or bargain with them, perhaps using burial or addressing unfinished business as leverage.
 
- used at a less powerful level than reincarnation / raising, like a super-charged Speak With Dead, you can have a spirit possess a body

Latest revision as of 05:51, 7 May 2022

Red Age > Rules > Magic > Spells > Spirit Binding


- magic jar (5e) - magic jar (osr) - ???astral projection / spirit walking - trap the soul - soul cage (xan) - speak w/ dead? speak w/ local spirits?

- imprisonment (spirit)

- reincarnation? (realm magic; you can provide the body to inhabit, permanently magic jarring into it?) -- this is used more readily with a spirit's own body, combined with Cure Wounds to fix it up, producing Raise Dead / Resurrection (both of these uses count as Tampering With Mortality)

Speak with Spirits (Commune with Nature, Speak with Dead)

Speak with Dead (Power 3, 10 min, 1 minute, self) You grant speech to a corpse (which must at least include a skull / seat of consciousness and be no more than 10 days old) or a spirit present in the area. A corpse knows no more than it did in life, and can't form new memories, speculate on the future, etc. A spirit might. They are not compelled to be truthful, helpful, etc, though most won't be malicious unless inclined to it by personality, dislike of you, etc. You may be able to trick, cajole, or bargain with them, perhaps using burial or addressing unfinished business as leverage.

- used at a less powerful level than reincarnation / raising, like a super-charged Speak With Dead, you can have a spirit possess a body