Difference between revisions of "Characters (Red Age)"
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==Stats== | ==Stats== | ||
Stats | |||
Vigor: strength, toughness, stamina, health | |||
Modifier shorthand: VIG | |||
+VIG to forceful attack and damage (melee and thrown) | |||
+VIG to HP per level | |||
Vigor = encumbrance threshold | |||
Dexterity: speed, agility, coordination, reflexes | |||
Modifier shorthand: DEX | |||
+DEX to defense (capped by armor) | |||
+DEX to finesse attacks and damage (melee, thrown, and ranged) | |||
+(DEX or WIT) to initiative | |||
(Dexterity or Wits) / 2 = Readied items | |||
Wits: craftsmanship, perception, memory, intuition, quick wits | |||
Modifier shorthand: WIT | |||
+(DEX or WIT) to initiative | |||
+WIT to feat points (can't be used for Growth) | |||
(Dexterity or Wits) / 2 = Readied items | |||
Spirit: force of personality, willpower, personal magnetism, spiritual power | |||
Modifier shorthand: SPT | |||
+SPT to reaction rolls | |||
+SPT to morale / loyalty rolls | |||
1+SPT max number of Companions | |||
Stat Bonus = stat - 10 | |||
Stat Bonus shorthand: SB | |||
Static Stat DC = 11 + Stat Bonus | |||
Stat Modifier = (stat / 3) - 3, rounding down | |||
Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT) | |||
3-5) -2 | |||
6-8) -1 | |||
9-11) +0 | |||
12-14) +1 | |||
15-17) +2 | |||
18-20) +3 | |||
Personality and Intelligence | |||
A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them. | |||
Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like. | |||
==Hit Points & Life== | ==Hit Points & Life== |
Revision as of 03:01, 24 April 2022
Red Age > Rules > Characters
Basics
Level
Stats
Stats
Vigor: strength, toughness, stamina, health
Modifier shorthand: VIG
+VIG to forceful attack and damage (melee and thrown)
+VIG to HP per level
Vigor = encumbrance threshold
Dexterity: speed, agility, coordination, reflexes
Modifier shorthand: DEX
+DEX to defense (capped by armor)
+DEX to finesse attacks and damage (melee, thrown, and ranged)
+(DEX or WIT) to initiative
(Dexterity or Wits) / 2 = Readied items
Wits: craftsmanship, perception, memory, intuition, quick wits
Modifier shorthand: WIT
+(DEX or WIT) to initiative
+WIT to feat points (can't be used for Growth)
(Dexterity or Wits) / 2 = Readied items
Spirit: force of personality, willpower, personal magnetism, spiritual power
Modifier shorthand: SPT
+SPT to reaction rolls
+SPT to morale / loyalty rolls
1+SPT max number of Companions
Stat Bonus = stat - 10
Stat Bonus shorthand: SB
Static Stat DC = 11 + Stat Bonus
Stat Modifier = (stat / 3) - 3, rounding down
Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT)
3-5) -2
6-8) -1
9-11) +0
12-14) +1
15-17) +2
18-20) +3
Personality and Intelligence
A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them.
Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like.
Hit Points & Life
HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)
Above 10th: +(1+heroic class bonus hp) per level
If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.
Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.
Life (rounding down) = 10 + VIG + SPT + PROF