Difference between revisions of "Characters (Red Age)"
From The Hidden Room
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* Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT) | * Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT) | ||
Personality and Intelligence | |||
* A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them. | |||
A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them. | * Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like. | ||
Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like. | |||
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Revision as of 03:21, 24 April 2022
Red Age > Rules > Characters
Basics
Level
Stats
Vigor (VIG): strength, toughness, stamina, health
Dexterity (DEX): speed, agility, coordination, reflexes
Wits (WIT): craftsmanship, perception, memory, intuition, quick wits
Spirit (SPT): force of personality, willpower, personal magnetism, spiritual power
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Personality and Intelligence
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Hit Points & Life
- HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)
- Above 10th: +(1+heroic class bonus hp) per level
- If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.
- Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.
- Life (rounding down) = 10 + VIG + SPT + PROF