Difference between revisions of "Characters (Red Age)"
From The Hidden Room
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'''Vigor (VIG)''' | '''Vigor (VIG)''' | ||
* Strength, toughness, stamina, health | |||
* +VIG to forceful attack and damage (melee and thrown) | * +VIG to forceful attack and damage (melee and thrown) | ||
* +VIG to HP per level | * +VIG to HP per level | ||
* Vigor = encumbrance threshold | * Vigor = encumbrance threshold | ||
Dexterity (DEX) | '''Dexterity (DEX)''' | ||
* Speed, agility, coordination, reflexes | |||
* +DEX to defense (capped by armor) | * +DEX to defense (capped by armor) | ||
* +DEX to finesse attacks and damage (melee, thrown, and ranged) | * +DEX to finesse attacks and damage (melee, thrown, and ranged) | ||
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* Readied Items = (Dexterity or Wits) / 2, rounding up | * Readied Items = (Dexterity or Wits) / 2, rounding up | ||
Wits (WIT) | '''Wits (WIT)''' | ||
* Craftsmanship, perception, memory, intuition, quick wits | |||
* +(DEX or WIT) to initiative | * +(DEX or WIT) to initiative | ||
* +WIT to feat points (can't be used for Growth) | * +WIT to feat points (can't be used for Growth) | ||
* Readied Items = (Dexterity or Wits) / 2, rounding up | * Readied Items = (Dexterity or Wits) / 2, rounding up | ||
Spirit (SPT) | '''Spirit (SPT)''' | ||
* Force of personality, willpower, personal magnetism, spiritual power | |||
* +SPT to reaction rolls | * +SPT to reaction rolls | ||
* +SPT to morale / loyalty rolls | * +SPT to morale / loyalty rolls |
Revision as of 03:32, 24 April 2022
Red Age > Rules > Characters
Basics
Level
Stats
Hit Points & Life
- HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)
- Above 10th: +(1+heroic class bonus hp) per level
- If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.
- Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.
- Life (rounding down) = 10 + VIG + SPT + PROF