|
|
Line 7: |
Line 7: |
| {| class="wikitable" style="" | | {| class="wikitable" style="" |
| |+ Base stats By Level | | |+ Base stats By Level |
| ! Level !! XP !! PROF !! HP | | ! Level !! XP !! PROF !! HALF !! HP !! Life !! Feat Points !! !! Attack !! |
| |- | | |- |
| | 1 || 2 || 3 | | ! !! !! !! !! !! !! !! High !! Mid !! Low |
| | |- |
| | | 1 || 0 || 1 |
| |} | | |} |
|
| |
|
Revision as of 03:42, 24 April 2022
Red Age > Rules > Characters
Basics
Level
Base stats By Level
Level |
XP |
PROF |
HALF |
HP |
Life |
Feat Points |
|
Attack |
|
|
|
|
|
|
|
|
High |
Mid |
Low
|
1 |
0 |
1
|
Stats
Vigor (VIG)
- Strength, toughness, stamina, health
- +VIG to forceful attack and damage (melee and thrown)
- +VIG to HP per level
- Vigor = encumbrance threshold
Dexterity (DEX)
- Speed, agility, coordination, reflexes
- +DEX to defense (capped by armor)
- +DEX to finesse attacks and damage (melee, thrown, and ranged)
- +(DEX or WIT) to initiative
- Readied Items = (Dexterity or Wits) / 2, rounding up
Wits (WIT)
- Craftsmanship, perception, memory, intuition, quick wits
- +(DEX or WIT) to initiative
- +WIT to feat points (can't be used for Growth)
- Readied Items = (Dexterity or Wits) / 2, rounding up
Spirit (SPT)
- Force of personality, willpower, personal magnetism, spiritual power
- +SPT to reaction rolls
- +SPT to morale / loyalty rolls
- 1+SPT max number of Companions
|
Stat Bonus
- Stat Bonus = stat - 10
- Stat Bonus shorthand: SB
- Static Stat DC = 11 + Stat Bonus
Stat Modifier
- Modifier shorthand: MOD (but specific stat mods have their own shorthand, VIG, DEX, WIT, SPT)
- (stat / 3) - 3, rounding down
- Values
- 3-5) -2
- 6-8) -1
- 9-11) +0
- 12-14) +1
- 15-17) +2
- 18-20) +3
Personality and Intelligence
- A low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them.
- Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like.
|
Hit Points & Life
- HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)
- Above 10th: +(1+heroic class bonus hp) per level
- If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.
- Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.
- Life (rounding down) = 10 + VIG + SPT + PROF
Attack, Defense, & Saves
Combat Proficienies
Background
Feats
Classes
Fighter
Rogue
Sorcerer
Theurge
Abhuman
Multiclassing