Difference between revisions of "Patrons and Companies"

From The Hidden Room
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=Scrapper Patrons=
=Scrapper Patrons=
====Black====
====Black====
* The Archonate (Black)
* The Archonate (Black)
* Keratis / Nomad Chieftains (Black)
* Keratis / Nomad Chieftains (Black)
====Red====
====Red====
* Alchemist’s Guild
* Alchemist’s Guild
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** Association of merchant venturers from Three Cities who are invested in the Dust Road trade.  Factor Atosuqui represents the association from his villa in Gold Street.  Backers of the Golden Cutlass mercenary expedition, led by Camargo.
** Association of merchant venturers from Three Cities who are invested in the Dust Road trade.  Factor Atosuqui represents the association from his villa in Gold Street.  Backers of the Golden Cutlass mercenary expedition, led by Camargo.
* Priory of Cold Regard
* Priory of Cold Regard
====Amber====
====Amber====
* House Hajderaga
* House Hajderaga
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* Four Points Company
* Four Points Company
** An investor's union of merchants in Trinore Plaza, with additional funding from the Strikers of Dust Market.  Meets in the Three Bastards.
** An investor's union of merchants in Trinore Plaza, with additional funding from the Strikers of Dust Market.  Meets in the Three Bastards.
====Yellow====
====Yellow====
* Beggar’s Bounty
* Beggar’s Bounty
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** Wealthy sorcerer-noble-in-exile from Three Cities.  Based from the House of Eyes in the Glass Halls.
** Wealthy sorcerer-noble-in-exile from Three Cities.  Based from the House of Eyes in the Glass Halls.


=Scrapper Companies=


Scrapper Companies
====Ari Gjahtan (“Ari Gatan”)=====
 
Ari Gjahtar (“Ari Gatar”)
- (the h is hard, like k)
- Zinxhir (boss)


Ringing-of-Steel-in-the-Dark (Green, 2nd)
====Ringing-of-Steel-in-the-Dark====
- nomad wanna-be tribe, city kids from the allied tribes doing the city thing
* Green rating
- Davar: leader, male, from Keratis tribe
* Youths from the allied nomad tribes forming a proto-tribe of scrappers, operating from the nomad encampment.
** Davar (he/him, nomad): from the Stars-Under-A-Lowering-Haze tribe.  He leads the new "scrapper tribe".


Baewyn's Band of Blades (Green, 2nd)
====Baewyn's Band of Blades====
- new crew, run out of Gold Street, aligned with Bursamurus
* Green
* A new company, run out of offices in Gold Street.
** Baewyn (she/her, salter): One of the few survivors from the last expedition of the famous Black Lotus Company (a direct student of Sana!), she no longer goes into the field, but organizes and trains her own company, with some additional backing from the merchant Bursamurrus.


Sandcutters (Yellow, 4th)
====Sandcutters====
- Dust Market and Trinore Plaza (hangs out in the Three Bastards when times are good)
* Yellow
- Zhon Notch-blade (boss)
* A long-time, reasonably-successful company.  Operates out of Dust Market and Trinore Plaza; often found in the Three Bastards.
** Zhon Notch-blade (he/him, njerezim Cisterni): leader of the Sandcutters.


Larkhounds (Yellow, 4th)
====Larkhounds====
- dust market, local success story, hang around on Larkshead
* Yellow
* A company that grew up from the alleys of Dust Market and made good in the scrapping trade.  Local heroes in Dust Market, taking their name from the haunts in the taverns along Larkshead Road.


Warden's Wayfarers (Yellow-Foil, 4th)
====Warden's Wayfarers====
- kadri's irons, invested in by the Hajderaga
* Yellow-Foil
* Formed and backed by House Hajderaga.  They operate from a guildhall in Kadri's Irons.  Tough or skillful inmates of the prison may be offered a chance to speedily work off their debt to society by joining their ranks.  The company also has limited access to Hajderaga constructs for labor and defense.


Goldjacks (Yellow-Foil, 4th)
====Goldjacks====
- stockyards, men from the pumpjacks union
* Yellow-Foil
* Formed from the ranks of the Pumpjacks, they operate from a guild annex in the Stockyards.


Luckstone Venturers (Amber, 5th)
====Luckstone Venturers====
- Trinore Plaza
* Amber
- Their management are augmented glassjacks, catspaws for the Glass Chatelaine who lure folk out into the Brine Maze to be assimilated.
* Named for their "luckstone" lucky token, an adamant eye, the company has always had a focus on scrapping in the Brine Maze.  They operate from offices in Trinore Plaza.
- Three-Eyed Malamhin (boss): Salter woman, augmented glassjack (werewolf), has the company’s “luckstone”, an adamant eye, which she passes off as a lucky token, but is a conduit to the Glass ChatelaineBlandly friendly, but never shows strong emotion.  Very generous with gold (drinks, promises, etc) to cover over her slight social oddness.
** Three-Eyed Malamhin (she/they, salter Cisterni): bearer of the luckstone and leader of the companyA woman with an air of enigma about her, but generous with drinks and expedition gold.
- Nikola (lieutenant): njerizim man, freewilled human in the pay of the True Chatelaine (needed so he isn’t taken over by the broken Chatelaine in the Garden Dome, he’ll be processed if she regains control of it)Does most of the leading of parties out into the wild.  Poisoner, very wild-wise.  Stoic, taciturn.
** Nikola (he/him, njerezim Cisterni): right-hand man, stoic and taciturnSaid to be an excellent woodsman and cook.


Mistdevils (Amber-Foil, 6th)
====Mistdevils====
- plaza of mists, abhumans mostly
* Amber-Foil
- alliance w/ Three Horns, but not his minions
* A company of abhumans, operating from the Plaza of Mists.  Unnerving to many, but unquestionably capable.


Vellum and Key (Red, 8th)
====Vellum and Key====
- dust market, the big success story of the dust market; named for the lucky break treasure map they found)
* Red
* Rose from the dregs of Dust Market to become one of the most successful and renowned companies in Cistern.  They are named for their lucky break, a key and treasure map they found.


Adamant Vow (Red, 8th)
====Adamant Vow====
- court row; house-backed, ex-military
* Red
* The front-line delvers of the company are almost all armigers, mostly veterans who have mustered out of the Archon's Guard and sought new avenues for adventure and wealth.  They enjoy the favor of the Archon and the armigers, and operate from posh offices in Court Row.

Revision as of 05:02, 15 June 2022

Scrapper Patrons

Black

  • The Archonate (Black)
  • Keratis / Nomad Chieftains (Black)

Red

  • Alchemist’s Guild
  • Pumpjacks
  • Western Ventures (backers of Camargo, housed in Gold Street)
    • Association of merchant venturers from Three Cities who are invested in the Dust Road trade. Factor Atosuqui represents the association from his villa in Gold Street. Backers of the Golden Cutlass mercenary expedition, led by Camargo.
  • Priory of Cold Regard

Amber

  • House Hajderaga
  • House Seseri
  • House Vlasi
  • Three Horns
  • The Crow and Jackals
    • Dust Market merchant association that has long dealt in salvage. Led by Pashko, who has been a driving force in the adoption of the new scrapping techniques. Based in Scythe House in the Dust Market.
  • Gold Street Association
    • An investor's union including notables from Gold Street including the Pojani Vanguard mercenary company, the Holdfast, and the salter merchant Bursamurrus.
  • Copper Bottle Investor’s Union (Amber)
    • An investor's union including House Lucca, the Bluefingers of Dust Market, and a selection of Fountain Market Merchants. Meets in the Copper Bottle.
  • Four Points Company
    • An investor's union of merchants in Trinore Plaza, with additional funding from the Strikers of Dust Market. Meets in the Three Bastards.

Yellow

  • Beggar’s Bounty
    • An investor’s union including Vidian Neximi, Mithat Twoblades, Lusha the Lucky, and Zenon Marishta. Meets in Beggar's Palace.
  • Olantay
    • Wealthy sorcerer-noble-in-exile from Three Cities. Based from the House of Eyes in the Glass Halls.

Scrapper Companies

Ari Gjahtan (“Ari Gatan”)=

Ringing-of-Steel-in-the-Dark

  • Green rating
  • Youths from the allied nomad tribes forming a proto-tribe of scrappers, operating from the nomad encampment.
    • Davar (he/him, nomad): from the Stars-Under-A-Lowering-Haze tribe. He leads the new "scrapper tribe".

Baewyn's Band of Blades

  • Green
  • A new company, run out of offices in Gold Street.
    • Baewyn (she/her, salter): One of the few survivors from the last expedition of the famous Black Lotus Company (a direct student of Sana!), she no longer goes into the field, but organizes and trains her own company, with some additional backing from the merchant Bursamurrus.

Sandcutters

  • Yellow
  • A long-time, reasonably-successful company. Operates out of Dust Market and Trinore Plaza; often found in the Three Bastards.
    • Zhon Notch-blade (he/him, njerezim Cisterni): leader of the Sandcutters.

Larkhounds

  • Yellow
  • A company that grew up from the alleys of Dust Market and made good in the scrapping trade. Local heroes in Dust Market, taking their name from the haunts in the taverns along Larkshead Road.

Warden's Wayfarers

  • Yellow-Foil
  • Formed and backed by House Hajderaga. They operate from a guildhall in Kadri's Irons. Tough or skillful inmates of the prison may be offered a chance to speedily work off their debt to society by joining their ranks. The company also has limited access to Hajderaga constructs for labor and defense.

Goldjacks

  • Yellow-Foil
  • Formed from the ranks of the Pumpjacks, they operate from a guild annex in the Stockyards.

Luckstone Venturers

  • Amber
  • Named for their "luckstone" lucky token, an adamant eye, the company has always had a focus on scrapping in the Brine Maze. They operate from offices in Trinore Plaza.
    • Three-Eyed Malamhin (she/they, salter Cisterni): bearer of the luckstone and leader of the company. A woman with an air of enigma about her, but generous with drinks and expedition gold.
    • Nikola (he/him, njerezim Cisterni): right-hand man, stoic and taciturn. Said to be an excellent woodsman and cook.

Mistdevils

  • Amber-Foil
  • A company of abhumans, operating from the Plaza of Mists. Unnerving to many, but unquestionably capable.

Vellum and Key

  • Red
  • Rose from the dregs of Dust Market to become one of the most successful and renowned companies in Cistern. They are named for their lucky break, a key and treasure map they found.

Adamant Vow

  • Red
  • The front-line delvers of the company are almost all armigers, mostly veterans who have mustered out of the Archon's Guard and sought new avenues for adventure and wealth. They enjoy the favor of the Archon and the armigers, and operate from posh offices in Court Row.