Difference between revisions of "Template:Rules SharedHerald"
From The Hidden Room
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* Save Proficiencies: +Resolve | * Save Proficiencies: +Resolve | ||
* General Spells: All Heralds learn these spells | * General Spells: All Heralds learn these spells | ||
** Power 0: [[Protection]]: Gain brief resistance to harm | ** Power 0: [[Protection]]: Gain brief resistance to harm. | ||
** Power 1: [[Warding]]: Fend off magical creatures and forces | ** Power 1: [[Warding]]: Fend off magical creatures and forces. | ||
** Power 2: [[Planar Chamber]]: Create a secure extra-dimensional space | ** Power 2: [[Planar Chamber]]: Create a secure extra-dimensional space. | ||
** Power 3: [[Dispel]]: Break magical effects | ** Power 3: [[Dispel]]: Break magical effects. | ||
** Power 4: [[Banish]]: Force creatures | ** Power 4: [[Banish]]: Force creatures to their realm of origin, or harm them if they stay. | ||
** Power 5: [[True Seeing]]: See things exactly as they are. | ** Power 5: [[True Seeing]]: See things exactly as they are. |
Revision as of 05:15, 21 June 2022
- Class Health: 4
- Save Proficiencies: +Resolve
- General Spells: All Heralds learn these spells
- Power 0: Protection: Gain brief resistance to harm.
- Power 1: Warding: Fend off magical creatures and forces.
- Power 2: Planar Chamber: Create a secure extra-dimensional space.
- Power 3: Dispel: Break magical effects.
- Power 4: Banish: Force creatures to their realm of origin, or harm them if they stay.
- Power 5: True Seeing: See things exactly as they are.