Difference between revisions of "Category:Historical Ages"
From The Hidden Room
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## Shards lose contact with each other | ## Shards lose contact with each other | ||
### Patternsailing stops working | ### Patternsailing stops working | ||
### | ### [[Shardgates]] stop working (Except for the Dark Empire Acrolon, who use Demons and Shadow Magic) | ||
## 4E Campaigns | ## 4E Campaigns | ||
# The Dawn Age, beginning with [[The New Dawn]] and lasting to the present day | # The Dawn Age, beginning with [[The New Dawn]] and lasting to the present day |
Revision as of 02:37, 13 May 2023
The historical ages of the universe are the largest units of measured time, lasting hundreds or thousands of years. There are six historical ages, occurring in the following chronological order:
- The Lost Age: Unknown duration until The Founding
- 1E Campaigns
- The First Age: Unknown duration
- Founding: Bastion appears in the universe
- Foundation War: Paragons wielding Foundation technology, allied with Immortals, wage war with the Titans and win
- Integration: Titans and their minions are imprisoned within The Apparatus, The Integrum is constructed
- The Gilded Age: 907 years
- The Shattering: Cataclysm ends The Gilded Age
- Mortal Realm is split into four, one of which vanishes
- Hole is punched in The Divine Realm, creating The Abyss
- The Shattering: Cataclysm ends The Gilded Age
- The Shattered Age
- First Godswar
- Distinct races manifest in the realm shards
- Inter-shard contact
- Patternsailing is a dangerous, rare form contact
- Strange Sea sailing is a dangerous more common form of contact
- Lastly, Hidden Form portals become
- Psychosis because they are all shards of each other
- Migrations between shards
- Strange manifests
- Obyrith, then Lost, then Arcadia (in Dark Age)
- Barigor Wars
- Acrolon accidentally open a portal to Tonwei, starting the invasion
- Patternsails and Portals are built on pieces of the Orrery (Patternsail beacons can be used to make new Portals)
- Tanari Invasions
- They create a dark star that corrupts the minds of scholars who study it, creating Tanari cults
- Contact with Kasyat is lost
- 2E, 3E Campaigns
- The Dark Age:
- Sun goes out in all shards
- Shards lose contact with each other
- Patternsailing stops working
- Shardgates stop working (Except for the Dark Empire Acrolon, who use Demons and Shadow Magic)
- 4E Campaigns
- The Dawn Age, beginning with The New Dawn and lasting to the present day
- 5E Campaigns
Most ages are divided into Template:Category Epochs.
Pages in category "Historical Ages"
The following 6 pages are in this category, out of 6 total.