Difference between revisions of "Main Page"
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=Origins= | =Origins= |
Revision as of 00:46, 25 May 2023
Main
Origins
The setting is divided into four Origins of power:
- Fury Origin: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
- Integral Origin: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
- Strange Origin: The third Origin, born from damage to The Integrum during The Shattering.
- Void Origin: The fourth Origin, also born from damage to The Integrum during The Shattering which seeks to end all things, destroying the universe.
Compendia
- History
- Template:Category Apparatus Creatures
- Template:Category Apparatus Realms
- Template:Category Apparatus Languages
Rules
- Character Creation
- Adventuring
Notes
- Health, fatigue
- What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
- Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
- Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
- Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
- Rituals of Parturition are how childbirth works
- Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
- Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
- Connected by portals (Hidden Form)
- Connected by Strange Sea (Strange magic)
- Connected by Astral Sky (integral, patternsailing)
- Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
- Arcadians don't like this idea because they actually like (and kind of need) time.
- Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
- Destiny heralds are needed to navigate patternsails.
- Pattern heralds are needed to turn the Orrery bits into a helm.