Difference between revisions of "Rules 2.0"

From The Hidden Room
Line 3: Line 3:
Knave 2e-based
Knave 2e-based


=Characters=
Stats
* Str: forceful fighting, feats of strength, athletics, save vs forced movement, grapple, save vs fear?
* Str: forceful fighting, feats of strength, athletics, save vs forced movement, grapple, save vs fear?
* Dex: speed, agility, nimble fingers, stealth, acrobatics, reflex saves, finesse fighting, escape, backstab dmg? throwing?
* Dex: speed, agility, nimble fingers, stealth, acrobatics, reflex saves, finesse fighting, escape, backstab dmg? throwing?
Line 9: Line 12:
* Wis: marksmanship, wildcraft, navigation, perception, insight, spot trouble saves, save vs deception/misdirection
* Wis: marksmanship, wildcraft, navigation, perception, insight, spot trouble saves, save vs deception/misdirection
* Cha: sway people, command, inspire, negotiate, Companions, Theurgy, divine bonds?, will/spirit save
* Cha: sway people, command, inspire, negotiate, Companions, Theurgy, divine bonds?, will/spirit save




Line 23: Line 25:
* Guard / Grit / Life
* Guard / Grit / Life
* Speed
* Speed
core mechanic: d20 + stat / bonus vs DC


Edges
Edges
Line 128: Line 126:
* ttheurgy (cha)
* ttheurgy (cha)
* craft
* craft
=System=
core mechanic: d20 + stat / bonus vs DC
=Magic=


all use of Second Sight is like opening your mind, risky.  depth of insight and what is beheld affects risk
all use of Second Sight is like opening your mind, risky.  depth of insight and what is beheld affects risk
Line 155: Line 159:
Alchemy
Alchemy
- includes healing and poisons
- includes healing and poisons
=Equipment=


Encumbrance
Encumbrance
Line 160: Line 166:
- medium: 10 + Con slots
- medium: 10 + Con slots
- heavy: 15 + 1.5 x Con slots
- heavy: 15 + 1.5 x Con slots
=Combat=


Fatigue / System Strain / Reserve?
Fatigue / System Strain / Reserve?
Wounds?
Wounds?

Revision as of 17:55, 17 August 2023

Red Age > Rules > Rules 2.0

Knave 2e-based

Characters

Stats

  • Str: forceful fighting, feats of strength, athletics, save vs forced movement, grapple, save vs fear?
  • Dex: speed, agility, nimble fingers, stealth, acrobatics, reflex saves, finesse fighting, escape, backstab dmg? throwing?
  • Con: load, wounds, fatigue, health saves, bonus hp?
  • Int: craft, lore, sorcery, alchemy, healing, fortune-telling / divination? talisman-making?, logistics, administration, law, tactics?
  • Wis: marksmanship, wildcraft, navigation, perception, insight, spot trouble saves, save vs deception/misdirection
  • Cha: sway people, command, inspire, negotiate, Companions, Theurgy, divine bonds?, will/spirit save


Str? Dex? martial defense, resist martial techniques Int to analyze w/ second sight? (or is that Wis?) ??? lying, deceiving, guile, mockery, charm?


  • pick 2 primary stats, 3 secondary stats
  • randomly add 2 pts to primaries, 1 point to secondaries, and 2 chosen pts. can't exceed 3 in a stat at 1st level


  • Guard / Grit / Life
  • Speed

Edges

  • Red-Handed: +1 to attack effect rolls
  • Hard To Kill: +1 guard, +1 grit per level, +2 melee and ranged defense
  • Aptitude: extra Skill feats? or just feats pts in general (can use for mutations if abhuman)
  • Expertise: re-roll a non-attack / non-defense roll once a scene
  • Caster: second sight, mana, casting; a semi-caster
  • ???: more mana, better casting, etc. need this to be a full caster.
    • sorcerers, if active and ready for the attack, can Int save against magic aimed at themselves, counterspelling / warding against it
  • Abhuman: have mutations
  • Veteran's Edge: ???


Red-Handed + Hard to Kill = Fighter Red-Handed + Aptitude or Expertise: fighting rogue / assassin Red-Handed or Hard to Kill + Caster = fighting theurge Caster + ??? = sorcerer or pure theurge Abhuman + Caster = malison Abhuman + Hard to Kill = brute Abhuman + Aptitude = skulk



Feats

  • skilled: +A to domain
  • fortune's favorite (or make it an edge?)
  • Animal Companion
  • Battle Rage
  • Inspiration
  • fleet of foot? acrobat? mighty?
  • Alertness / Survival Instinct
  • subtle casting???
  • Gnosis???

skills

  • Nimble Fingers (lock picking, trap disarming, sleight of hand, sheer climbing)
  • Guile / Deceit (lying, inscrutability, disguise, mimicry, misdirection, forgery)
  • Shadow (stealth, ambush, Survival Instinct w/ hiding)
  • Keen-Eyed (perception)
  • Artisan
  • Virtuoso
  • Mighty (feats of strength, rough climbing, grappling, unarmed dmg)
  • Fleet (running, jumping, riding? acrobatics?)
  • Wildcraft (tracking, navigation, survival)
  • Sailor
  • Alchemist
  • Healer
  • Tactician
  • Leader
  • Silver-Tongued (intrigue, etiquette, charm, persuasion)
  • Insightful (judge of character, danger sense, boost use of second sight? saves vs deception/misdirection?)
  • Imposing (intimidation, war-leader)
  • Hale (health saves)
  • Strong-Willed (will saves)
  • Reflexes (dodge saves, initiative, quick reaction, Survival Instinct?)



Domains

  • languages, weapon profs, biome wildcraft, cultures, crafts

Advancement

  • +1 Guard, +1 Grit per level
    • +1 Life per level?
  • at chargen, choose 2 primary and 3 secondary stats
  • when you level, add +1 to a random primary and +1 to a random secondary, and then +1 to any stat of your choice. Can't gain more than 1 to a stat per level, and can't save points.
  • feat pts? (+1 per level?)

melee defense = half your attack bonus with your weapon + armor bonus ranged defense = half your Dex + armor bonus? dodge: defend w/ Dex

armor: +1 guard per slot of armor, +1 defense per 2 slots of armor

  • max 7 slots
  • shield?

attack

  • capped at 3 or (level, max 10)
  • forceful weapon: str
  • finesse weapon: dex
  • balanced weapon: str+dex
  • projectile: wis
  • thrown: wis+dex? +half dex?

everyman options

  • alchemy (Int)
  • talisman-making (Int)
  • poisons (int)
  • healing (Int)
  • fortune-telling / divination?
  • tactician (grant warlord type benefits?) (Int?)
  • magitech sorcery (Int)
  • ttheurgy (cha)
  • craft

System

core mechanic: d20 + stat / bonus vs DC

Magic

all use of Second Sight is like opening your mind, risky. depth of insight and what is beheld affects risk

Magitech Sorcery - carry panoply that takes up slots, hook together and invoke for effects - all about tech components, wiring them up and using them

- system borrowed from Alien RPG dice mechanic: roll a d6 pool, some from ability, some from "stress". Might sum the dice, or look for rolls that beat a TN (e.g. 6). Any 1's on the stress dice trigger a panic check, rolling 1d6 + current stress. Up to 5 or 6, no sweat. Above 6, you start getting impairments, like tremors, or immediate mishaps like freaking and running. At 10+, your rolls are actually failing as a result of panic. you can push a failed / insufficient roll by gaining 1 stress and rerolling, as long as there were no 1s on stress dice (no panic roll). - as a magic system, stress would represent opening your soul to astral power; you are both empowered and strained. Rolling a 1 on a stress die would trigger a backlash roll, which could inflict harm or statuses. - you'd roll extra stress dice for overcasting power (you'd gain stress for overcasting), for overreaching your mana potential, and maybe also because you chose to get your stress up a bit to be rolling extra dice. You could push as well. - stress fades through long rests. - base dice would come from panoply, Int stat, level, etc.


Theurgy - carry relics that take up slots, or forge bonds - all about forming ties to magical forces / entities, channeling their power / gifts. a sorcerer may do both magitech and theurgy. - a familiar may grant abilities, an occult patron, a place of power / sanctum / shrine, a relic. you might get abilities through transfiguration

Mutations - represent abhuman abilities, as well as abilities from transfiguration, and maybe exotic weapon arts

Other Abilities - could use a caster-like mechanism for exotic weapon arts???

Alchemy - includes healing and poisons

Equipment

Encumbrance - light: 5 + half Con slots - medium: 10 + Con slots - heavy: 15 + 1.5 x Con slots

Combat

Fatigue / System Strain / Reserve? Wounds?