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| {{Breadcrumb Main}}
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| =Origins=
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| The setting is divided into four Origins of power:
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| * [[Fury]]: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
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| * [[Integral]]: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
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| * [[Strange]]: The third Origin, born from damage to The Integrum during [[The Shattering]].
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| * [[Void]]: The fourth Origin, also born from damage to The Integrum during [[The Shattering]] which seeks to end all things, destroying the universe.
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| ={{Category Compendia}}=
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| * [[History]]
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| * {{Category Creatures}}
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| * {{Category Glossary}}
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| * {{Category Languages}}
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| * {{Category Magic Technology}}
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| * {{Category Organizations}}
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| * {{Category Paths}}
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| * {{Category Realms}}
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| * {{Category Regions}}
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| =[[Rules]]=
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| * Character Creation
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| ** [[Classes]]
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| ** [[Races]]
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| ** [[Ability Scores]]
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| ** [[Feats]]
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| * Adventuring
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| ** [[Actions]]
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| ** [[Combat]]
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| ** [[Attacking and Defending]]
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| ** [[Size]]
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| ** [[Magic]]
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| ** {{Category Apparatus Spells}}
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| * {{Category Generators}}
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| =Notes=
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| * Health, fatigue
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| ** What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
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| ** Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
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| ** Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
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| ** Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
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| * Rituals of Parturition are how childbirth works
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| * Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
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| * Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
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| ** Connected by portals (Hidden Form)
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| ** Connected by Strange Sea (Strange magic)
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| ** Connected by Astral Sky (integral, patternsailing)
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| * Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
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| ** Arcadians don't like this idea because they actually like (and kind of need) time.
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| * Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
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| ** Destiny heralds are needed to navigate patternsails.
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| ** Pattern heralds are needed to turn the Orrery bits into a helm.
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| * Where are the gods?
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| ** Lucidus is up in the sun
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| ** Excrucius is up in the moon
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| ** Aedifica is roaming around in Golemance supporting the Forge Hearts
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| ** Suentius is in a tower with the Codex in Mercatia
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| ** Nexia is in the underworld, pilgrimages to the Rain Heart
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| ** "Warbeast" is imprisoned in the Ice Heart
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| ** Umbrus is in the Strange Sea
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| ** Summer is empty
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