Difference between revisions of "Main Page"

From The Hidden Room
(Replaced content with "Placeholder for main page")
Tags: Replaced Reverted
Line 1: Line 1:
{{Breadcrumb Main}}
Placeholder for main page
 
=Origins=
 
The setting is divided into four Origins of power:
 
* [[Fury]]: The oldest of the Origins, seeking singular dominance of the universe, now imprisoned.
* [[Integral]]: The second Origin, which imprisoned Fury to create order and seeks stability in the universe.
* [[Strange]]: The third Origin, born from damage to The Integrum during [[The Shattering]].
* [[Void]]: The fourth Origin, also born from damage to The Integrum during [[The Shattering]] which seeks to end all things, destroying the universe.
 
={{Category Compendia}}=
 
* [[History]]
* {{Category Creatures}}
* {{Category Glossary}}
* {{Category Languages}}
* {{Category Magic Technology}}
* {{Category Organizations}}
* {{Category Paths}}
* {{Category Realms}}
* {{Category Regions}}
 
=[[Rules]]=
 
* Character Creation
** [[Classes]]
** [[Races]]
** [[Ability Scores]]
** [[Feats]]
* Adventuring
** [[Actions]]
** [[Combat]]
** [[Attacking and Defending]]
** [[Size]]
** [[Magic]]
** {{Category Apparatus Spells}}
* {{Category Generators}}
 
=Notes=
 
* Health, fatigue
** What if fatigue was split into mental fatigue and physical fatigue, and became a unified mechanic for lots of things, like encumbrance = physical fatigue
** Relatedly, what if armor didn't have special rules about agility checks and movement, and instead was just encumbrance, and by extension physical fatigue
** Physical fatigue would cover things like might/agility checks and defenses, physical attack rolls, movement speed, and initiative
** Mental fatigue would cover things like wits/resolve checks and defenses, magical effect rolls, and initiative
* Rituals of Parturition are how childbirth works
* Size is a huge variable in combat, amplifying HP, physical damage, might, and reducing defense
 
* Shattering breaks The Integrum into an arbitrary number of "timeline dimensions"
** Connected by portals (Hidden Form)
** Connected by Strange Sea (Strange magic)
** Connected by Astral Sky (integral, patternsailing)
 
* Obyrith goals are, mythically, to subsume the universe in Strange, by ending "time", because entering the Strange through time happens naturally at the end of time.
** Arcadians don't like this idea because they actually like (and kind of need) time.
 
* Patternsailing requires some Orrery bits and old Pattern bits that informed time and space.
** Destiny heralds are needed to navigate patternsails.
** Pattern heralds are needed to turn the Orrery bits into a helm.
 
* Where are the gods?
** Lucidus is up in the sun
** Excrucius is up in the moon
** Aedifica is roaming around in Golemance supporting the Forge Hearts
** Suentius is in a tower with the Codex in Mercatia
** Nexia is in the underworld, pilgrimages to the Rain Heart
** "Warbeast" is imprisoned in the Ice Heart
** Umbrus is in the Strange Sea
** Summer is empty

Revision as of 20:46, 10 March 2024

Placeholder for main page