Difference between revisions of "Rules"
From The Hidden Room
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=Combat= | =Combat= | ||
==Avoidance== | ==Combat Tiers== | ||
''Reduces granular impact while keeping large scaling potential.'' | |||
* Combat rolls are treated as opposed tiers for the purposes of automatic success, automatic failure, and rolling dice. | |||
==Core Stats== | |||
''These stats are the one-stop-shop for combat.'' | |||
===Accuracy=== | |||
''How well you can hit something.'' | |||
* Opposes the avoidance rating of the target for targeted attacks | |||
* Reduces range penalties for ranged attacks | |||
===Avoidance=== | |||
''Not getting hit.'' | ''Not getting hit.'' | ||
* Opposes accuracy for targeted attacks | * Opposes the accuracy rating for targeted attacks | ||
* Provides movement when diving for cover for area attacks | * Provides movement when diving for cover for area attacks | ||
==Deflection== | ===Damage=== | ||
''Hurting something you hit.'' | |||
* Opposes deflection for non-penetrating attacks | |||
===Deflection=== | |||
''Getting hit but not getting hurt.'' | ''Getting hit but not getting hurt.'' | ||
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* Opposes damage for non-penetrating attacks | * Opposes damage for non-penetrating attacks | ||
==Size== | ==Support Stats== | ||
''These stats are what contribute to core stats.'' | |||
===Size=== | |||
''Size is a major predictor of avoidance, deflection, and damage'' | |||
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Revision as of 23:35, 9 October 2023
Stats
Grace
Improves
Combat
Combat Tiers
Reduces granular impact while keeping large scaling potential.
- Combat rolls are treated as opposed tiers for the purposes of automatic success, automatic failure, and rolling dice.
Core Stats
These stats are the one-stop-shop for combat.
Accuracy
How well you can hit something.
- Opposes the avoidance rating of the target for targeted attacks
- Reduces range penalties for ranged attacks
Avoidance
Not getting hit.
- Opposes the accuracy rating for targeted attacks
- Provides movement when diving for cover for area attacks
Damage
Hurting something you hit.
- Opposes deflection for non-penetrating attacks
Deflection
Getting hit but not getting hurt.
- Opposes damage for non-penetrating attacks
Support Stats
These stats are what contribute to core stats.
Size
Size is a major predictor of avoidance, deflection, and damage