Difference between revisions of "Rules"
From The Hidden Room
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''To reduce the impact of small incremental differences and increase the impact of large incremental differences.'' | ''To reduce the impact of small incremental differences and increase the impact of large incremental differences.'' | ||
* 'Parity': When a player is making a roll with | * '''Parity''': When a player is making a roll with rating within 5 of the relevant opposed rating, the roll is considered to have "Parity". This means that when the player rolls 1d6: | ||
** 1 is a Minor Setback for the actor | ** 1 is a Major Setback for the actor | ||
** | ** 2-3 is a Minor Setback for the actor | ||
** 6 is a Major Success for the actor | ** 4-5 is a Minor Success for the actor | ||
* When a player is more | ** 6 is a Major Success for the actor | ||
* '''Superiority''': When a player is making a roll with rating 5 or more above the relevant opposed rating, the roll is considered to have "Superiority". This means that when the player rolls 1d6: | |||
** 1 is a Minor Setback for the actor | |||
** 2-4 is a Minor Success for the actor | |||
** 5-6 is a Major Success for the actor | |||
* '''Supremacy''': When a player is making a roll with rating 10 or more above the relevant opposed rating, the roll is considered to have "Supremacy". This means that when the player rolls 1d6: | |||
** 1 is a Minor Success for the actor | |||
** 2-5 is a Major Success for the actor | |||
** 6 is a Complete Victory for the actor | |||
* '''Inferiority''': The opposite of "Superiority", when a player is making a roll with rating 5 or less below the relevant opposed rating, the roll is considered to have "Inferiority". This means that when the player rolls 1d6: | |||
** 1-2 is a Major Setback for the actor | |||
** 3-5 is a Minor Setback for the actor | |||
** 6 is a Minor Success for the actor | |||
* '''Inadequacy''': When a player is making a roll with rating 10 or less below the relevant opposed rating, the roll is considered to have "Inadequacy". This means that when the player rolls 1d6: | |||
** 1 is a Complete Failure for the actor | |||
** 2-5 is a Major Setback for the actor | |||
** 6 is a Minor Setback for the actor | |||
=Combat= | =Combat= |
Revision as of 00:15, 10 October 2023
Stats
Grace
Improves
Die Mechanics
Player Rolls
Only players make rolls. The target number depends on the type of roll being made."
Rating Rolls
- All rolls are made using the formula:
d6 + Some Rating
Opposition Tiers
To reduce the impact of small incremental differences and increase the impact of large incremental differences.
- Parity: When a player is making a roll with rating within 5 of the relevant opposed rating, the roll is considered to have "Parity". This means that when the player rolls 1d6:
- 1 is a Major Setback for the actor
- 2-3 is a Minor Setback for the actor
- 4-5 is a Minor Success for the actor
- 6 is a Major Success for the actor
- Superiority: When a player is making a roll with rating 5 or more above the relevant opposed rating, the roll is considered to have "Superiority". This means that when the player rolls 1d6:
- 1 is a Minor Setback for the actor
- 2-4 is a Minor Success for the actor
- 5-6 is a Major Success for the actor
- Supremacy: When a player is making a roll with rating 10 or more above the relevant opposed rating, the roll is considered to have "Supremacy". This means that when the player rolls 1d6:
- 1 is a Minor Success for the actor
- 2-5 is a Major Success for the actor
- 6 is a Complete Victory for the actor
- Inferiority: The opposite of "Superiority", when a player is making a roll with rating 5 or less below the relevant opposed rating, the roll is considered to have "Inferiority". This means that when the player rolls 1d6:
- 1-2 is a Major Setback for the actor
- 3-5 is a Minor Setback for the actor
- 6 is a Minor Success for the actor
- Inadequacy: When a player is making a roll with rating 10 or less below the relevant opposed rating, the roll is considered to have "Inadequacy". This means that when the player rolls 1d6:
- 1 is a Complete Failure for the actor
- 2-5 is a Major Setback for the actor
- 6 is a Minor Setback for the actor
Combat
Combat Tiers
Reduces granular impact while keeping large scaling potential.
- Combat rolls are treated as opposed tiers for the purposes of automatic success, automatic failure, and rolling dice.
Core Stats
These stats are the one-stop-shop for combat.
Accuracy
How well you can hit something.
- Opposes the avoidance rating of the target for targeted attacks
- Reduces range penalties for ranged attacks
Avoidance
Not getting hit.
- Opposes the accuracy rating for targeted attacks
- Provides movement when diving for cover for area attacks
Damage
Hurting something you hit.
- Opposes deflection for non-penetrating attacks
Deflection
Getting hit but not getting hurt.
- Opposes damage for non-penetrating attacks
Support Stats
These stats are what contribute to core stats.
Size
Size is a major predictor of avoidance, deflection, and damage