Difference between revisions of "Characters (Arden-Vul)"
From The Hidden Room
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=Stats= | |||
=Class & Race= | |||
=Hit Points= | |||
=Attack= | |||
=Defense= | |||
=Saves= | =Saves= | ||
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base skills | base skills | ||
=Encumbrance & Speed= | |||
alignment | alignment | ||
advancement, level, xp | advancement, level, xp |
Revision as of 05:54, 28 February 2024
Arden-Vul > Rules > Characters
Stats
Class & Race
Hit Points
Attack
Defense
Saves
Rolling Saves
- 1d20 + base bonus + type modifier for class vs DC
- Base DC = 16
Base Bonus
- Cleric = (0.4 x (level-1)) + 6
- Warrior = (0.65 x (level-1)) + 2
- Mage = (0.3 x (level-1)) + 2
- Rogue = (0.25 x (level-1)) + 3
Type Modifier
- Doom (poison, death magic, paralysis, slipping and falling)
- All: +0
- Transform (petrification, polymorph)
- Cleric: -3
- Warrior: -1
- Mage: +2
- Rogue: +1
- Breath (breath weapons)
- Cleric: -6
- Warrior: -1
- Mage: +0
- Rogue: -3
- Spell (spells from casters and magic items, unless Doom or Transform supersedes)
- Cleric: -5
- Warrior: -3
- Mage: +3
- Rogue: -2
- But 2x rogue level when determining bonus.
- Effects from Rods, Staves, and Wands (and other magic items) are just a little weaker than proper spells. Take +1 to saving throws against them.
- 0th Level Nobody: +0 base, treat as Warrior for modifiers. Additional -2 against Breath.
base skills
Encumbrance & Speed
alignment
advancement, level, xp