Difference between revisions of "Characters (Arden-Vul)"
From The Hidden Room
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[[Class_(Arden-Vul)|Classes]] | [[Class_(Arden-Vul)|Classes]] | ||
* Rogue | * Rogue | ||
** HD: d6 (+2 heroic hp) | |||
** Base Attack: (level-1) / 2 | |||
** Bard | ** Bard | ||
** Thief | ** Thief | ||
* Priest | * Priest | ||
** HD: d8 (+2 heroic hp) | |||
** Base Attack: (level-1) * 0.7 | |||
** Cleric | ** Cleric | ||
** Druid | ** Druid | ||
* Warrior | * Warrior | ||
** Fighter | ** HD: d10 | ||
** Hunter | ** Base Attack: (level-1) | ||
** Fighter (+3 heroic hp) | |||
** Hunter (+2 heroic hp) | |||
* Mage | * Mage | ||
** HD: d4 (+1 heroic hp) | |||
** Base Attack: (level-1) / 3 | |||
** Mage | ** Mage | ||
[[Race_(Arden-Vul)|Races]] | [[Race_(Arden-Vul)|Races]] | ||
Line 27: | Line 36: | ||
* Hand of Ptah / Dwarf | * Hand of Ptah / Dwarf | ||
* Mi'it (Bast-ling) / Grimalkin | * Mi'it (Bast-ling) / Grimalkin | ||
=Hit Points= | =Hit Points= |
Revision as of 06:18, 28 February 2024
Arden-Vul > Rules > Characters
Stats
Class & Race
- Rogue
- HD: d6 (+2 heroic hp)
- Base Attack: (level-1) / 2
- Bard
- Thief
- Priest
- HD: d8 (+2 heroic hp)
- Base Attack: (level-1) * 0.7
- Cleric
- Druid
- Warrior
- HD: d10
- Base Attack: (level-1)
- Fighter (+3 heroic hp)
- Hunter (+2 heroic hp)
- Mage
- HD: d4 (+1 heroic hp)
- Base Attack: (level-1) / 3
- Mage
- Human
- Elf / Alfar
- Homunculus / Goblin
- Trollkin
- Hand of Ptah / Dwarf
- Mi'it (Bast-ling) / Grimalkin
Hit Points
- 1st to 9th: (level)dHD + (level * CON)
- May use the average value of class HD instead of rolling, in which case, round up.
- Optional (if rolling): each level, reroll your full pool of HD. It becomes your new HP if higher than your current value.
- Above 9th: +(class heroic HP) per level
Attack & Defense
Base Attack Bonus
- Base from class's Martial Skill (1-4), rounding down
- Mage = (level-1) / 3
- Mage
- Rogue = (level-1) / 2
- Rogue, bard
- Priest = (level-1) * 0.7
- Cleric, druid
- Warrior = (level-1)
- Fighter, ranger, paladin, hunter
- Mage = (level-1) / 3
Attack Bonus
- Melee: +STR or +DEX (w/ finesse weapon)
- Ranged: +DEX
Damage Bonus
- Melee: +STR
Defense Bonus
- Base: armor bonus + shield bonus + DEX - 1
- Static Defense: 11 + base defense bonus
- Immobility, surprise, etc can remove DEX and shield bonuses (but not penalties).
Saves
Rolling Saves
- 1d20 + base bonus + type modifier for class vs DC
- Base DC = 16
Base Bonus
- Cleric = (0.4 x (level-1)) + 6
- Warrior = (0.65 x (level-1)) + 2
- Mage = (0.3 x (level-1)) + 2
- Rogue = (0.25 x (level-1)) + 3
Type Modifier
- Doom (poison, death magic, paralysis, slipping and falling)
- All: +0
- Transform (petrification, polymorph)
- Cleric: -3
- Warrior: -1
- Mage: +2
- Rogue: +1
- Breath (breath weapons)
- Cleric: -6
- Warrior: -1
- Mage: +0
- Rogue: -3
- Spell (spells from casters and magic items, unless Doom or Transform supersedes)
- Cleric: -5
- Warrior: -3
- Mage: +3
- Rogue: -2
- But 2x rogue level when determining bonus.
- Effects from Rods, Staves, and Wands (and other magic items) are just a little weaker than proper spells. Take +1 to saving throws against them.
- 0th Level Nobody: +0 base, treat as Warrior for modifiers. Additional -2 against Breath.
Skills
Encumbrance & Speed
alignment
advancement, level, xp