Difference between revisions of "Arcane Key"

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m (Kalyptein moved page Knock to Arcane Key)
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Revision as of 06:39, 17 April 2022

Red Age > Rules > Magic > Spells > Arcane Key


Knock (Power 2+) Choose 1: Knock (1 action, 60', instant): there is a loud knocking sound and target (a door, chest, manacles, rope, mouth, seal, letter, cork, book, etc) has either (Power-1) mundane fasteners (lock, stickiness, bar, etc) disengaged, or a single magical effect sealing is either suppressed for 10 min (if equal Power or permanent) or dispelled (if lower Power and impermanent). An animate target may Vigor save to resist. Lock (1 minute, touch, indefinite, until dispelled or dismissed, 25 gp materials): the target is bound closed. Efforts to force it are at +10 DC. It can be picked by someone with both Gnosis and Tinkering, at DC (18 + Power). You can set a password or designate a token as a key when you cast the spell. When touched by the key or the word is spoken within 10', the lock is suppressed for 1 minute. (Power 0) Open / Close (1 action, 60', instant): an unsecured, inanimate target opens or closes in a manner it is able to.

- breach ward? (dispel / suppress ward / barrier) - arcane lock - passwall? - dimensional lock? / forbiddence of dimensional magic?