Difference between revisions of "Size"

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Big things are strong, typically. The Might score is calculated normally, and then modified for size based on Table 2, below.
Big things are strong, typically. The Might score is calculated normally, and then modified for size based on Table 2, below.
This describes the fact that large creatures are strong, deal more physical damage with their mass, can carry more, and are more resistant to the same doses of toxins and diseases as smaller creatures.


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Revision as of 19:03, 19 April 2022

Template:Setting Apparatus Rules > Size

Size has dramatic mechanical effects in this system. Big creatures often raise the stakes of combat. They are typically slower and easier to hit, but also stronger and more resistant to superficial harm.

Sizes

There are 6 categories of size in the system: Tiny, Small, Medium, Large, Huge, and Gargantuan. Their details can be found in Table 1, below.

Size Multiplier

The core mechanic behind size is the Size Multiplier. This is the coefficient that describes how much larger or smaller creatures are to each other, and how that size affects their physical strength and defenses.

Table 1. Sizes Category Details
Size Multiplier Space (m) Height* (m) Example
Tiny 0.25 0.25 0.5 Domestic cat
Small 0.5 0.5 1 Human child
Medium 1 1 2 Human adult
Large 2 2 4 Bear
Huge 3 3 6 Giant
Gargantuan 4 4 8 Adult dragon

* Height assumes upright creatures. For other creatures, this might refer to length.

Size and Might

Big things are strong, typically. The Might score is calculated normally, and then modified for size based on Table 2, below.

This describes the fact that large creatures are strong, deal more physical damage with their mass, can carry more, and are more resistant to the same doses of toxins and diseases as smaller creatures.

Table 2. Size and Might
Size Might Multiplier Average Might
Tiny 0.25x 3
Small 0.5x 5
Medium 1x 10
Large 2x 20
Huge 3x 30
Gargantuan 4x 40

Size and Defense

Size and Attack Rating