Difference between revisions of "Characters (Red Age)"
From The Hidden Room
(→Stats) |
(→Stats) |
||
Line 10: | Line 10: | ||
| | | | ||
Vigor (VIG): strength, toughness, stamina, health | |||
* +VIG to forceful attack and damage (melee and thrown) | |||
* +VIG to HP per level | |||
* Vigor = encumbrance threshold | |||
Dexterity (DEX): speed, agility, coordination, reflexes | |||
* +DEX to defense (capped by armor) | |||
* +DEX to finesse attacks and damage (melee, thrown, and ranged) | |||
* +(DEX or WIT) to initiative | |||
* Readied Items = (Dexterity or Wits) / 2, rounding up | |||
Wits (WIT): craftsmanship, perception, memory, intuition, quick wits | |||
* +(DEX or WIT) to initiative | |||
* +WIT to feat points (can't be used for Growth) | |||
* Readied Items = (Dexterity or Wits) / 2, rounding up | |||
Spirit (SPT): force of personality, willpower, personal magnetism, spiritual power | |||
* +SPT to reaction rolls | |||
* +SPT to morale / loyalty rolls | |||
* 1+SPT max number of Companions | |||
|| | || |
Revision as of 03:19, 24 April 2022
Red Age > Rules > Characters
Basics
Level
Stats
Vigor (VIG): strength, toughness, stamina, health
Dexterity (DEX): speed, agility, coordination, reflexes
Wits (WIT): craftsmanship, perception, memory, intuition, quick wits
Spirit (SPT): force of personality, willpower, personal magnetism, spiritual power
|
Stats
Personality and IntelligenceA low Wits does not mean a character is necessarily stupid. They are less observant, less quick to react, and more methodical working through things, but they can come up with clever plans, be well-educated, etc. Or not. However you feel like portraying them. Similarly a low Spirit means you lack a certain magnetism and force of personality, but you can be as eloquent and social as you like. |
Hit Points & Life
- HP (up to 10th) = 2 + class starting bonus hp + ((3+VIG+class bonus hp) x level)
- Above 10th: +(1+heroic class bonus hp) per level
- If multiclassing, use your single highest (class starting bonus hp) and the (class bonus hp) and /or (heroic class bonus hp) for the individual class levels gained.
- Reserve HP: equal to normal HP. Converted into HP through rest, putting an upper limit on near-term natural recovery.
- Life (rounding down) = 10 + VIG + SPT + PROF