Difference between revisions of "Herald of Winter"
From The Hidden Room
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* Save Proficiency: Agility | * Save Proficiency: Agility | ||
* Passive: Sense Winter. Location and details of cold auras, cold weather, winter servitors, winter Integral magic. Location and size of summer equivalents. | * Passive: Sense Winter. Location and details of cold auras, cold weather, winter servitors, winter Integral magic. Location and size of summer equivalents. | ||
** Level 2 upgrade: Read minds in winter moods. | ** Level 2 upgrade: Read minds in winter moods. |
Revision as of 03:25, 25 May 2022
Advancement
Level | Proficiency |
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General
Template:Apparatus Shared Herald
Winter Domain
- Save Proficiency: Agility
- Passive: Sense Winter. Location and details of cold auras, cold weather, winter servitors, winter Integral magic. Location and size of summer equivalents.
- Level 2 upgrade: Read minds in winter moods.
- Level 5 upgrade: Scrying into winter weather.
- Level 7 upgrade: Commune with winter servitors.
- Passive: Ignore mundane cold.
- Passive: Your stuff doesn't rot, corrode, or otherwise degrade.
- Spells
- Power 0:
- Ephemeral Ward: Ice Barrier
- Lesser Arcane Strike: Frost + (Bolt, Spray, Grasp)
- Shape Ice: Like Earth, parts of Shape Water, and a "Still Wind" like effect
- Shape Flame: Extinguishing Power
- Lull Emotions: Minor, brief, attention lapse
- Minor preservation: Like the passive, but more stuff
- Dangerous crystal growth 0: Cloud of daggers
- Power 1:
- Friction Control: Adhesion as Ice stuck + Grease as Ice Slick?
- Arcane Strike: Like Lesser, but better
- Sadness: Like Aversion, but specifically debilitating sadness
- Command/Hold Person: Halt only? Freeze?
- Cure Winter/Summer Malady: Improved Lull emotions?
- Endure Cold/Heat
- Slow Fall: Feather Fall
- Fog Cloud: Wintery themed, adds chill effect?
- Acute Calmness: Bane of War + Calm emotions (normally power 2)
- Ice Rebuke: Painful rebuke
- Ice Armor: Like Sorcerous armor
- Ice Grasp: Like tangled growth, could it be part of friction control?
- Ice Aura: Thermal aura, cold only
- Ice Minion: Unseen servant, but scalable to handle other spells, like conjure messenger
- Conjure Ice Object: Tiny, extra power adds to size
- Power 2:
- Frost Blade: Blade of flame and shadow
- Frost Breath: Elemental breath, frost
- Icy Grasp: As Web (combinable with tangled growth?)
- Hold Medium Target: Extension of command? Frosty theme (higher power is larger targets)
- Silence: Treating sound as movement!
- Dangerous crystal growth 2: Spike growth, ice
- Ice Minion 2: Spiritual Weapon
- Power 3:
- Frost Blast: Elemental blast
- Frost Stroke: Elemental stroke
- Hail: Elemental Barrage
- Winter Ward: Glyph of warding, frost
- Slow: Make chilly! (Similar to web?)
- Protection from Fire/Ice: Both, but no other choices?
- Hibernate: Willing or helpless
- Ice Minion 3: Large default, mount!
- Ice Field: Hurts you too?
- Power 0:
Power 4:
- Stoneskin: As ice
- Cause winter malady
- Ice minion 4: Huge, or multiple mediums?
- Ice Conjure 4: sphere, thorns, "creation"
Power 5:
- Power word stun: Mega command to freeze?
- Dangerous crystal growth 5: blade barrier
- Control Weather: Summon Blizzard, play Diablo
- Time Stop: Everything slows
- Imprisonment? Make a ritual?
- Flesh to Ice?