Difference between revisions of "Template:Rules SharedHerald"
From The Hidden Room
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* Save Proficiencies: +Resolve | * Save Proficiencies: +Resolve | ||
* General Spells: All Heralds learn these spells | * General Spells: All Heralds learn these spells | ||
** Power 0: [[ | ** Power 0: [[Protection]]: Gain brief resistance to harm. Can be upgraded. | ||
** Power 1: [[Warding]] | ** Power 1: [[Warding]]: Fend off magical creatures and forces. Can be upgraded. | ||
** Power 2: [[Planar Chamber]] | ** Power 2: [[Planar Chamber]]: Create a secure extra-dimensional space. Can be upgraded. | ||
** Power 3: [[Dispel]] | ** Power 3: [[Dispel]]: Break magical effects. Can be upgraded. | ||
** Power 4: [[Banish]] | ** Power 4: [[Banish]]: Force creatures out of the Integrum, or harm them if they stay. | ||
** Power 5: [[True Seeing]] | ** Power 5: [[True Seeing]]: See things exactly as they are. |
Revision as of 07:23, 25 May 2022
- Class Health: 4
- Save Proficiencies: +Resolve
- General Spells: All Heralds learn these spells
- Power 0: Protection: Gain brief resistance to harm. Can be upgraded.
- Power 1: Warding: Fend off magical creatures and forces. Can be upgraded.
- Power 2: Planar Chamber: Create a secure extra-dimensional space. Can be upgraded.
- Power 3: Dispel: Break magical effects. Can be upgraded.
- Power 4: Banish: Force creatures out of the Integrum, or harm them if they stay.
- Power 5: True Seeing: See things exactly as they are.