Difference between revisions of "Template:Rules SharedHerald"

From The Hidden Room
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* Save Proficiencies: +Resolve
* Save Proficiencies: +Resolve
* General Spells: All Heralds learn these spells
* General Spells: All Heralds learn these spells
** Power 0: [[Ephemeral Ward]]
** Power 0: [[Protection]]: Gain brief resistance to harm. Can be upgraded.
** Power 1: [[Warding]]
** Power 1: [[Warding]]: Fend off magical creatures and forces. Can be upgraded.
** Power 2: [[Planar Chamber]]
** Power 2: [[Planar Chamber]]: Create a secure extra-dimensional space. Can be upgraded.
** Power 3: [[Dispel]]
** Power 3: [[Dispel]]: Break magical effects. Can be upgraded.
** Power 4: [[Banish]]
** Power 4: [[Banish]]: Force creatures out of the Integrum, or harm them if they stay.
** Power 5: [[True Seeing]]
** Power 5: [[True Seeing]]: See things exactly as they are.

Revision as of 07:23, 25 May 2022

  • Class Health: 4
  • Save Proficiencies: +Resolve
  • General Spells: All Heralds learn these spells
    • Power 0: Protection: Gain brief resistance to harm. Can be upgraded.
    • Power 1: Warding: Fend off magical creatures and forces. Can be upgraded.
    • Power 2: Planar Chamber: Create a secure extra-dimensional space. Can be upgraded.
    • Power 3: Dispel: Break magical effects. Can be upgraded.
    • Power 4: Banish: Force creatures out of the Integrum, or harm them if they stay.
    • Power 5: True Seeing: See things exactly as they are.