Difference between revisions of "Ice Shards"
From The Hidden Room
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When you cast this spell, sharp shards of ice rapidly grow in the area. Any creatures in the area when the spell is cast or entering the area during the duration must make an Agility Save. Failure results in taking Cutting and Cold damage, success reduces the damage by half. | When you cast this spell, sharp shards of ice rapidly grow in the area. Any creatures in the area when the spell is cast or entering the area during the duration must make an Agility Save. Failure results in taking Cutting and Cold damage, success reduces the damage by half. | ||
{{Apparatus_Spell|castingTime=1 Standard Action|range=6m|target=Area (Upgrades)|duration=Concentration, up to 1 minute}} | {{Apparatus_Spell|basePower=0|castingTime=1 Standard Action|range=6m|target=Area (Upgrades)|duration=Concentration, up to 1 minute}} | ||
* '''Upgrades''': The area is a cube of <code>Power + 1</code> meters per side. The damage is equal to <code>Power d4</code> Cutting and <code>Power d4</code> Cold. | * '''Upgrades''': The area is a cube of <code>Power + 1</code> meters per side. The damage is equal to <code>Power d4</code> Cutting and <code>Power d4</code> Cold. |
Revision as of 04:25, 20 June 2022
This spell is a variation of Zone of Harm.
When you cast this spell, sharp shards of ice rapidly grow in the area. Any creatures in the area when the spell is cast or entering the area during the duration must make an Agility Save. Failure results in taking Cutting and Cold damage, success reduces the damage by half.
- Upgrades: The area is a cube of
Power + 1
meters per side. The damage is equal toPower d4
Cutting andPower d4
Cold.