Difference between revisions of "Template:Rules SharedHerald"

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Revision as of 04:58, 21 June 2022

  • Class Health: 4
  • Save Proficiencies: +Resolve
  • General Spells: All Heralds learn these spells
    • Power 0: Protection: Gain brief resistance to harm. Can be upgraded.
    • Power 1: Warding: Fend off magical creatures and forces. Can be upgraded.
    • Power 2: Planar Chamber: Create a secure extra-dimensional space. Can be upgraded.
    • Power 3: Dispel: Break magical effects. Can be upgraded.
    • Power 4: Banish: Force creatures out of the Integrum, or harm them if they stay.
    • Power 5: True Seeing: See things exactly as they are.