Difference between revisions of "Template:Rules SharedHerald"

From The Hidden Room
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* Class Health: 4
* Health: 4 + 4 per Level
* Save Proficiencies: +Resolve
* Save Proficiencies: +Resolve
* General Spells: All Heralds learn these spells
* General Spells: All Heralds learn these spells

Revision as of 23:24, 20 August 2022

  • Health: 4 + 4 per Level
  • Save Proficiencies: +Resolve
  • General Spells: All Heralds learn these spells
    • Power 0: Protection: Gain brief resistance to harm.
    • Power 1: Warding: Fend off magical creatures and forces.
    • Power 2: Planar Chamber: Create a secure extra-dimensional space.
    • Power 3: Dispel: Break magical effects.
    • Power 4: Banish: Force creatures to their realm of origin, or harm them if they stay.
    • Power 5: True Seeing: See things exactly as they are.